
Hill Giant
Huge giant · CR 5 · 1,800 XP
13 AC · 105 HP
Roll the Hill Giant
Press a roll button. The dice land here.
Stat block
- Type
- Huge giant, chaotic evil
- Armor Class
- 13
- Hit Points
- 105 (10d12 + 40)
- Speed
- 40 ft.
- Challenge
- 5 (1,800 XP), proficiency +3
- Senses
- passive perception 12
- Languages
- Giant
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 21 | 8 | 19 | 5 | 9 | 6 |
Hill Giant odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Tree Club (+8) | 85% 16.4 dmg | 75% 14.6 dmg | 70% 13.6 dmg | 65% 12.7 dmg | 55% 10.9 dmg | 45% 9 dmg |
| Trash Lob (+8) | 85% 14.2 dmg | 75% 12.5 dmg | 70% 11.7 dmg | 65% 11 dmg | 55% 9.4 dmg | 45% 7.8 dmg |
Hill Giant hit points
The stat block uses the average, 105. Rolled, 10d12 + 40 lands anywhere from 50 to 160.
| Hit points | Chance |
|---|---|
| 78 or more | 99% |
| 105 or more | 52% |
| 133 or more | 1% |
| 149 or more | <1% |
Roll 10d12 + 40 on its own with the d12 roller, or weigh it up on the dice calculator.
Actions
Multiattack. The giant makes two attacks, using Tree Club or Trash Lob in any combination.
Tree Club. Melee Attack Roll: +8, reach 10 ft. Hit: 18 () Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Trash Lob. Ranged Attack Roll: +8, range 60/240 ft. Hit: 16 () Bludgeoning damage, and the target has the Poisoned condition until the end of its next turn.
Other CR 5 monsters
Air Elemental
Barbed Devil
Bulette
Earth Elemental
Fire Elemental
Flesh Golem
Giant Crocodile
Giant Shark
Gladiator
Gorgon
Half-Dragon
Night Hag
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.