Hill Giant

Hill Giant

Huge giant · CR 5 · 1,800 XP

13 AC · 105 HP

Roll the Hill Giant

Tree Club
Trash Lob

Press a roll button. The dice land here.

Stat block

Type
Huge giant, chaotic evil
Armor Class
13
Hit Points
105 (10d12 + 40)
Speed
40 ft.
Challenge
5 (1,800 XP), proficiency +3
Senses
passive perception 12
Languages
Giant
STRDEXCONINTWISCHA
21
8
19
5
9
6

Hill Giant odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Tree Club (+8)85%
16.4 dmg
75%
14.6 dmg
70%
13.6 dmg
65%
12.7 dmg
55%
10.9 dmg
45%
9 dmg
Trash Lob (+8)85%
14.2 dmg
75%
12.5 dmg
70%
11.7 dmg
65%
11 dmg
55%
9.4 dmg
45%
7.8 dmg

Hill Giant hit points

The stat block uses the average, 105. Rolled, 10d12 + 40 lands anywhere from 50 to 160.

50: 0.00%51: 0.00%52: 0.00%53: 0.00%54: 0.00%55: 0.00%56: 0.00%57: 0.00%58: 0.00%59: 0.00%60: 0.00%61: 0.00%62: 0.00%63: 0.00%64: 0.00%65: 0.00%66: 0.00%67: 0.01%68: 0.01%69: 0.01%70: 0.02%71: 0.02%72: 0.03%73: 0.04%74: 0.06%75: 0.08%76: 0.10%77: 0.13%78: 0.17%79: 0.21%80: 0.27%81: 0.33%82: 0.41%83: 0.49%84: 0.59%85: 0.70%86: 0.83%87: 0.97%88: 1.12%89: 1.28%90: 1.46%91: 1.64%92: 1.83%93: 2.03%94: 2.22%95: 2.42%96: 2.61%97: 2.79%98: 2.96%99: 3.12%100: 3.26%101: 3.38%102: 3.47%103: 3.54%104: 3.58%105: 3.60%106: 3.58%107: 3.54%108: 3.47%109: 3.38%110: 3.26%111: 3.12%112: 2.96%113: 2.79%114: 2.61%115: 2.42%116: 2.22%117: 2.03%118: 1.83%119: 1.64%120: 1.46%121: 1.28%122: 1.12%123: 0.97%124: 0.83%125: 0.70%126: 0.59%127: 0.49%128: 0.41%129: 0.33%130: 0.27%131: 0.21%132: 0.17%133: 0.13%134: 0.10%135: 0.08%136: 0.06%137: 0.04%138: 0.03%139: 0.02%140: 0.02%141: 0.01%142: 0.01%143: 0.01%144: 0.00%145: 0.00%146: 0.00%147: 0.00%148: 0.00%149: 0.00%150: 0.00%151: 0.00%152: 0.00%153: 0.00%154: 0.00%155: 0.00%156: 0.00%157: 0.00%158: 0.00%159: 0.00%160: 0.00%
50chance of each total for 10d12 + 40160
Hit pointsChance
78 or more99%
105 or more52%
133 or more1%
149 or more<1%

Actions

Multiattack. The giant makes two attacks, using Tree Club or Trash Lob in any combination.

Tree Club. Melee Attack Roll: +8, reach 10 ft. Hit: 18 () Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

Trash Lob. Ranged Attack Roll: +8, range 60/240 ft. Hit: 16 () Bludgeoning damage, and the target has the Poisoned condition until the end of its next turn.

Other CR 5 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.