
Hill Giant
Huge giant · CR 5 · 1,800 XP
13 AC · 105 HP
Roll the Hill Giant
Press a roll button. The dice land here.
Stat block
- Type
- Huge giant, chaotic evil
- Armor Class
- 13
- Hit Points
- 105 (10d12 + 40)
- Speed
- 40 ft.
- Challenge
- 5 (1,800 XP), proficiency +3
- Senses
- passive perception 12
- Languages
- Giant
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 21 | 8 | 19 | 5 | 9 | 6 |
Hill Giant odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Tree Club (+8) | 85% 16.4 dmg | 75% 14.6 dmg | 70% 13.6 dmg | 65% 12.7 dmg | 55% 10.9 dmg | 45% 9 dmg |
| Trash Lob (+8) | 85% 14.2 dmg | 75% 12.5 dmg | 70% 11.7 dmg | 65% 11 dmg | 55% 9.4 dmg | 45% 7.8 dmg |
Hill Giant hit points
The stat block uses the average, 105. Rolled, 10d12 + 40 lands anywhere from 50 to 160.
| Hit points | Chance |
|---|---|
| 78 or more | 99% |
| 105 or more | 52% |
| 133 or more | 1% |
| 149 or more | <1% |
Actions
Multiattack. The giant makes two attacks, using Tree Club or Trash Lob in any combination.
Tree Club. Melee Attack Roll: +8, reach 10 ft. Hit: 18 () Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Trash Lob. Ranged Attack Roll: +8, range 60/240 ft. Hit: 16 () Bludgeoning damage, and the target has the Poisoned condition until the end of its next turn.
Other CR 5 monsters
Air Elemental
Barbed Devil
Bulette
Earth Elemental
Fire Elemental
Flesh Golem
Giant Crocodile
Giant Shark
Gladiator
Gorgon
Half-Dragon
Night Hag
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.