
Behir
Huge monstrosity · CR 11 · 7,200 XP
17 AC · 168 HP
Roll the Behir
Press a roll button. The dice land here.
Stat block
- Type
- Huge monstrosity, neutral evil
- Armor Class
- 17
- Hit Points
- 168 (16d12 + 64)
- Speed
- 50 ft., climb 50 ft.
- Challenge
- 11 (7,200 XP), proficiency +4
- Immunities
- lightning
- Senses
- darkvision 90 ft., passive perception 16
- Languages
- Draconic
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 23 | 16 | 18 | 7 | 14 | 12 |
Behir odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Bite (+10) | 95% 29.7 dmg | 85% 26.7 dmg | 80% 25.2 dmg | 75% 23.7 dmg | 65% 20.7 dmg | 55% 17.7 dmg |
Behir hit points
The stat block uses the average, 168. Rolled, 16d12 + 64 lands anywhere from 80 to 256.
| Hit points | Chance |
|---|---|
| 124 or more | >99% |
| 168 or more | 51% |
| 212 or more | <1% |
| 238 or more | <1% |
Actions
Multiattack. The behir makes one Bite attack and uses Constrict.
Bite. Melee Attack Roll: +10, reach 10 ft. Hit: 19 () Piercing damage plus 11 () Lightning damage.
Constrict. Strength Saving Throw: DC 18, one Large or smaller creature the behir can see within 5 feet. Failure: 28 () Bludgeoning damage. The target has the Grappled condition (escape DC 16), and it has the Restrained condition until the grapple ends.
Lightning Breath. Dexterity Saving Throw: DC 16, each creature in a 90-foot-long, 5-footwide Line. Failure: 66 () Lightning damage. Success: Half damage.
Bonus actions
Swallow. Dexterity Saving Throw: DC 18, one Large or smaller creature Grappled by the behir (the behir can have only one creature swallowed at a time). Failure: The behir swallows the target, which is no longer Grappled. While swallowed, a creature has the Blinded and Restrained conditions, has Total Cover against attacks and other effects outside the behir, and takes 21 () Acid damage at the start of each of the behir’s turns. If the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls in a space within 10 feet of the behir and has the Prone condition. If the behir dies, a swallowed creature is no longer Restrained and can escape from the corpse by using 15 feet of movement, exiting Prone.
Other CR 11 monsters
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.