Sphinx of Lore

Sphinx of Lore

Large celestial · CR 11 · 7,200 XP

17 AC · 170 HP

Roll the Sphinx of Lore

Claw
Mind-Rending Roar DC 16 WIS

Press a roll button. The dice land here.

Stat block

Type
Large celestial, lawful neutral
Armor Class
17
Hit Points
170 (20d10 + 60)
Speed
40 ft., fly 60 ft.
Challenge
11 (7,200 XP), proficiency +4
Resistances
necrotic, radiant
Immunities
psychic
Condition immunities
Charmed, Frightened
Senses
truesight 120 ft., passive perception 18
Languages
Celestial, Common
STRDEXCONINTWISCHA
18
15
16
18
18
18

Sphinx of Lore odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Claw (+8)85%
12.9 dmg
75%
11.4 dmg
70%
10.7 dmg
65%
10 dmg
55%
8.5 dmg
45%
7.1 dmg
Full turn (3 attacks)38.6 dmg34.2 dmg32 dmg29.9 dmg25.5 dmg21.2 dmg

Sphinx of Lore hit points

The stat block uses the average, 170. Rolled, 20d10 + 60 lands anywhere from 80 to 260.

80: 0.00%81: 0.00%82: 0.00%83: 0.00%84: 0.00%85: 0.00%86: 0.00%87: 0.00%88: 0.00%89: 0.00%90: 0.00%91: 0.00%92: 0.00%93: 0.00%94: 0.00%95: 0.00%96: 0.00%97: 0.00%98: 0.00%99: 0.00%100: 0.00%101: 0.00%102: 0.00%103: 0.00%104: 0.00%105: 0.00%106: 0.00%107: 0.00%108: 0.00%109: 0.00%110: 0.00%111: 0.00%112: 0.00%113: 0.00%114: 0.00%115: 0.00%116: 0.00%117: 0.00%118: 0.00%119: 0.00%120: 0.00%121: 0.00%122: 0.00%123: 0.00%124: 0.00%125: 0.01%126: 0.01%127: 0.01%128: 0.01%129: 0.02%130: 0.02%131: 0.03%132: 0.04%133: 0.05%134: 0.06%135: 0.07%136: 0.09%137: 0.11%138: 0.14%139: 0.17%140: 0.20%141: 0.24%142: 0.29%143: 0.34%144: 0.41%145: 0.47%146: 0.55%147: 0.63%148: 0.73%149: 0.83%150: 0.94%151: 1.05%152: 1.18%153: 1.31%154: 1.44%155: 1.58%156: 1.73%157: 1.87%158: 2.01%159: 2.16%160: 2.30%161: 2.43%162: 2.55%163: 2.67%164: 2.77%165: 2.86%166: 2.94%167: 3.00%168: 3.05%169: 3.07%170: 3.08%171: 3.07%172: 3.05%173: 3.00%174: 2.94%175: 2.86%176: 2.77%177: 2.67%178: 2.55%179: 2.43%180: 2.30%181: 2.16%182: 2.01%183: 1.87%184: 1.73%185: 1.58%186: 1.44%187: 1.31%188: 1.18%189: 1.05%190: 0.94%191: 0.83%192: 0.73%193: 0.63%194: 0.55%195: 0.47%196: 0.41%197: 0.34%198: 0.29%199: 0.24%200: 0.20%201: 0.17%202: 0.14%203: 0.11%204: 0.09%205: 0.07%206: 0.06%207: 0.05%208: 0.04%209: 0.03%210: 0.02%211: 0.02%212: 0.01%213: 0.01%214: 0.01%215: 0.01%216: 0.00%217: 0.00%218: 0.00%219: 0.00%220: 0.00%221: 0.00%222: 0.00%223: 0.00%224: 0.00%225: 0.00%226: 0.00%227: 0.00%228: 0.00%229: 0.00%230: 0.00%231: 0.00%232: 0.00%233: 0.00%234: 0.00%235: 0.00%236: 0.00%237: 0.00%238: 0.00%239: 0.00%240: 0.00%241: 0.00%242: 0.00%243: 0.00%244: 0.00%245: 0.00%246: 0.00%247: 0.00%248: 0.00%249: 0.00%250: 0.00%251: 0.00%252: 0.00%253: 0.00%254: 0.00%255: 0.00%256: 0.00%257: 0.00%258: 0.00%259: 0.00%260: 0.00%
80chance of each total for 20d10 + 60260
Hit pointsChance
125 or more>99%
170 or more52%
215 or more<1%
242 or more<1%

Traits

Inscrutable. No magic can observe the sphinx remotely or detect its thoughts without its permission. Wisdom (Insight) checks made to ascertain its intentions or sincerity are made with Disadvantage.

Legendary Resistance. If the sphinx fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The sphinx makes three Claw attacks.

Claw. Melee Attack Roll: +8, reach 5 ft. Hit: 14 () Slashing damage.

Mind-Rending Roar. Wisdom Saving Throw: DC 16, each enemy in a 300-foot Emanation originating from the sphinx. Failure: 35 () Psychic damage, and the target has the Incapacitated condition until the start of the sphinx’s next turn.

Spellcasting. The sphinx casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 16):

Legendary actions

Arcane Prowl. The sphinx can teleport up to 30 feet to an unoccupied space it can see, and it makes one Claw attack.

Weight of Years. Constitution Saving Throw: DC 16, one creature the sphinx can see within 120 feet. Failure: The target gains 1 Exhaustion level. While the target has any Exhaustion levels, it appears years older. Failure or Success: The sphinx can’t take this action again until the start of its next turn.

Other CR 11 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.