Remorhaz

Remorhaz

Huge monstrosity · CR 11 · 7,200 XP

17 AC · 195 HP

Roll the Remorhaz

Bite DC 17 STR

Press a roll button. The dice land here.

Stat block

Type
Huge monstrosity, unaligned
Armor Class
17
Hit Points
195 (17d12 + 85)
Speed
40 ft., burrow 30 ft.
Challenge
11 (7,200 XP), proficiency +4
Immunities
cold, fire
Senses
darkvision 60 ft., tremorsense 60 ft., passive perception 10
Languages
None
STRDEXCONINTWISCHA
24
13
21
4
10
5

Remorhaz odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Bite (+11)95%
31.7 dmg
90%
30.1 dmg
85%
28.5 dmg
80%
26.9 dmg
70%
23.7 dmg
60%
20.5 dmg

Remorhaz hit points

The stat block uses the average, 195. Rolled, 17d12 + 85 lands anywhere from 102 to 289.

102: 0.00%103: 0.00%104: 0.00%105: 0.00%106: 0.00%107: 0.00%108: 0.00%109: 0.00%110: 0.00%111: 0.00%112: 0.00%113: 0.00%114: 0.00%115: 0.00%116: 0.00%117: 0.00%118: 0.00%119: 0.00%120: 0.00%121: 0.00%122: 0.00%123: 0.00%124: 0.00%125: 0.00%126: 0.00%127: 0.00%128: 0.00%129: 0.00%130: 0.00%131: 0.00%132: 0.00%133: 0.00%134: 0.00%135: 0.00%136: 0.00%137: 0.00%138: 0.00%139: 0.00%140: 0.00%141: 0.00%142: 0.00%143: 0.00%144: 0.00%145: 0.00%146: 0.01%147: 0.01%148: 0.01%149: 0.01%150: 0.01%151: 0.02%152: 0.02%153: 0.03%154: 0.04%155: 0.05%156: 0.06%157: 0.07%158: 0.08%159: 0.10%160: 0.12%161: 0.15%162: 0.18%163: 0.21%164: 0.24%165: 0.29%166: 0.33%167: 0.38%168: 0.44%169: 0.50%170: 0.57%171: 0.65%172: 0.73%173: 0.82%174: 0.91%175: 1.01%176: 1.11%177: 1.22%178: 1.33%179: 1.45%180: 1.56%181: 1.68%182: 1.80%183: 1.91%184: 2.03%185: 2.13%186: 2.24%187: 2.34%188: 2.43%189: 2.51%190: 2.58%191: 2.65%192: 2.70%193: 2.74%194: 2.76%195: 2.78%196: 2.78%197: 2.76%198: 2.74%199: 2.70%200: 2.65%201: 2.58%202: 2.51%203: 2.43%204: 2.34%205: 2.24%206: 2.13%207: 2.03%208: 1.91%209: 1.80%210: 1.68%211: 1.56%212: 1.45%213: 1.33%214: 1.22%215: 1.11%216: 1.01%217: 0.91%218: 0.82%219: 0.73%220: 0.65%221: 0.57%222: 0.50%223: 0.44%224: 0.38%225: 0.33%226: 0.29%227: 0.24%228: 0.21%229: 0.18%230: 0.15%231: 0.12%232: 0.10%233: 0.08%234: 0.07%235: 0.06%236: 0.05%237: 0.04%238: 0.03%239: 0.02%240: 0.02%241: 0.01%242: 0.01%243: 0.01%244: 0.01%245: 0.01%246: 0.00%247: 0.00%248: 0.00%249: 0.00%250: 0.00%251: 0.00%252: 0.00%253: 0.00%254: 0.00%255: 0.00%256: 0.00%257: 0.00%258: 0.00%259: 0.00%260: 0.00%261: 0.00%262: 0.00%263: 0.00%264: 0.00%265: 0.00%266: 0.00%267: 0.00%268: 0.00%269: 0.00%270: 0.00%271: 0.00%272: 0.00%273: 0.00%274: 0.00%275: 0.00%276: 0.00%277: 0.00%278: 0.00%279: 0.00%280: 0.00%281: 0.00%282: 0.00%283: 0.00%284: 0.00%285: 0.00%286: 0.00%287: 0.00%288: 0.00%289: 0.00%
102chance of each total for 17d12 + 85289
Hit pointsChance
149 or more>99%
196 or more50%
242 or more<1%
270 or more<1%

Traits

Heat Aura. At the end of each of the remorhaz’s turns, each creature in a 5-foot Emanation originating from the remorhaz takes 16 () Fire damage.

Actions

Bite. Melee Attack Roll: +11, reach 10 ft. Hit: 18 () Piercing damage plus 14 () Fire damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 17), and it has the Restrained condition until the grapple ends.

Bonus actions

Swallow. Strength Saving Throw: DC 19, one Large or smaller creature Grappled by the remorhaz (it can have up to two creatures swallowed at a time). Failure: The target is swallowed by the remorhaz, and the Grappled condition ends. A swallowed creature has the Blinded and Restrained conditions, it has Total Cover against attacks and other effects outside the remorhaz, and it takes 10 () Acid damage plus 10 () Fire damage at the start of each of the remorhaz’s turns. If the remorhaz takes 30 damage or more on a single turn from a creature inside it, the remorhaz must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which falls in a space within 5 feet of the remorhaz and has the Prone condition. If the remorhaz dies, any swallowed creature no longer has the Restrained condition and can escape from the corpse by using 15 feet of movement, exiting Prone.

Other CR 11 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.