Djinni

Djinni

Large elemental · CR 11 · 7,200 XP

17 AC · 218 HP

Roll the Djinni

Storm Blade
Storm Bolt
Create Whirlwind DC 17 STR

Press a roll button. The dice land here.

Stat block

Type
Large elemental, neutral
Armor Class
17
Hit Points
218 (19d10 + 114)
Speed
30 ft., fly 90 ft., hover true
Challenge
11 (7,200 XP), proficiency +4
Immunities
lightning, thunder
Senses
darkvision 120 ft., passive perception 13
Languages
Primordial (Auran)
STRDEXCONINTWISCHA
21
15
22
15
16
20

Djinni odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Storm Blade (+9)90%
17.8 dmg
80%
15.9 dmg
75%
15 dmg
70%
14 dmg
60%
12.1 dmg
50%
10.2 dmg
Storm Bolt (+9)90%
12.8 dmg
80%
11.5 dmg
75%
10.8 dmg
70%
10.1 dmg
60%
8.8 dmg
50%
7.4 dmg

Djinni hit points

The stat block uses the average, 218. Rolled, 19d10 + 114 lands anywhere from 133 to 304.

133: 0.00%134: 0.00%135: 0.00%136: 0.00%137: 0.00%138: 0.00%139: 0.00%140: 0.00%141: 0.00%142: 0.00%143: 0.00%144: 0.00%145: 0.00%146: 0.00%147: 0.00%148: 0.00%149: 0.00%150: 0.00%151: 0.00%152: 0.00%153: 0.00%154: 0.00%155: 0.00%156: 0.00%157: 0.00%158: 0.00%159: 0.00%160: 0.00%161: 0.00%162: 0.00%163: 0.00%164: 0.00%165: 0.00%166: 0.00%167: 0.00%168: 0.00%169: 0.00%170: 0.00%171: 0.00%172: 0.00%173: 0.00%174: 0.00%175: 0.01%176: 0.01%177: 0.01%178: 0.01%179: 0.02%180: 0.03%181: 0.03%182: 0.04%183: 0.05%184: 0.07%185: 0.09%186: 0.11%187: 0.13%188: 0.16%189: 0.20%190: 0.24%191: 0.29%192: 0.34%193: 0.41%194: 0.48%195: 0.56%196: 0.64%197: 0.74%198: 0.85%199: 0.96%200: 1.09%201: 1.22%202: 1.35%203: 1.50%204: 1.64%205: 1.79%206: 1.95%207: 2.10%208: 2.25%209: 2.39%210: 2.53%211: 2.66%212: 2.77%213: 2.88%214: 2.97%215: 3.04%216: 3.10%217: 3.14%218: 3.16%219: 3.16%220: 3.14%221: 3.10%222: 3.04%223: 2.97%224: 2.88%225: 2.77%226: 2.66%227: 2.53%228: 2.39%229: 2.25%230: 2.10%231: 1.95%232: 1.79%233: 1.64%234: 1.50%235: 1.35%236: 1.22%237: 1.09%238: 0.96%239: 0.85%240: 0.74%241: 0.64%242: 0.56%243: 0.48%244: 0.41%245: 0.34%246: 0.29%247: 0.24%248: 0.20%249: 0.16%250: 0.13%251: 0.11%252: 0.09%253: 0.07%254: 0.05%255: 0.04%256: 0.03%257: 0.03%258: 0.02%259: 0.01%260: 0.01%261: 0.01%262: 0.01%263: 0.00%264: 0.00%265: 0.00%266: 0.00%267: 0.00%268: 0.00%269: 0.00%270: 0.00%271: 0.00%272: 0.00%273: 0.00%274: 0.00%275: 0.00%276: 0.00%277: 0.00%278: 0.00%279: 0.00%280: 0.00%281: 0.00%282: 0.00%283: 0.00%284: 0.00%285: 0.00%286: 0.00%287: 0.00%288: 0.00%289: 0.00%290: 0.00%291: 0.00%292: 0.00%293: 0.00%294: 0.00%295: 0.00%296: 0.00%297: 0.00%298: 0.00%299: 0.00%300: 0.00%301: 0.00%302: 0.00%303: 0.00%304: 0.00%
133chance of each total for 19d10 + 114304
Hit pointsChance
176 or more>99%
219 or more50%
261 or more<1%
287 or more<1%

Traits

Elemental Restoration. If the djinni dies outside the Elemental Plane of Air, its body dissolves into mist, and it gains a new body in days, reviving with all its Hit Points somewhere on the Plane of Air.

Magic Resistance. The djinni has Advantage on saving throws against spells and other magical effects.

Wishes. The djinni has a 30 percent chance of knowing the Wish spell. If the djinni knows it, the djinni can cast it only on behalf of a non-genie creature who communicates a wish in a way the djinni can understand. If the djinni casts the spell for the creature, the djinni suffers none of the spell’s stress. Once the djinni has cast it three times, the djinni can’t do so again for 365 days.

Actions

Multiattack. The djinni makes three attacks, using Storm Blade or Storm Bolt in any combination.

Storm Blade. Melee Attack Roll: +9, reach 5 feet. Hit: 12 () Slashing damage plus 7 () Lightning damage.

Storm Bolt. Ranged Attack Roll: +9, range 120 feet. Hit: 13 () Thunder damage. If the target is a Large or smaller creature, it has the Prone condition.

Create Whirlwind. The djinni conjures a whirlwind at a point it can see within 120 feet. The whirlwind fills a 20-foot-radius, 60-foot-high Cylinder centered on that point. The whirlwind lasts until the djinni’s Concentration on it ends. The djinni can move the whirlwind up to 20 feet at the start of each of its turns. Whenever the whirlwind enters a creature’s space or a creature enters the whirlwind, that creature is subjected to the following effect. Strength Saving Throw: DC 17 (a creature makes this save only once per turn, and the djinni is unaffected). Failure: While in the whirlwind, the target has the Restrained condition and moves with the whirlwind. At the start of each of its turns, the Restrained target takes 21 () Thunder damage. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success.

Spellcasting. The djinni casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):

Other CR 11 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.