Horned Devil

Horned Devil

Large fiend · CR 11 · 7,200 XP

18 AC · 199 HP

Roll the Horned Devil

Searing Fork
Hurl Flame
Infernal Tail DC 17 DEX

Press a roll button. The dice land here.

Stat block

Type
Large fiend, lawful evil
Armor Class
18
Hit Points
199 (19d10 + 95)
Speed
30 ft., fly 60 ft.
Challenge
11 (7,200 XP), proficiency +4
Resistances
cold
Immunities
fire, poison
Condition immunities
Poisoned
Senses
darkvision 150 ft. (unimpeded by magical darkness), passive perception 13
Languages
Infernal; telepathy 120 ft.
STRDEXCONINTWISCHA
22
17
21
12
16
18

Horned Devil odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Searing Fork (+10)95%
23.7 dmg
85%
21.3 dmg
80%
20.1 dmg
75%
18.9 dmg
65%
16.5 dmg
55%
14.1 dmg
Hurl Flame (+8)85%
23.7 dmg
75%
21 dmg
70%
19.7 dmg
65%
18.3 dmg
55%
15.7 dmg
45%
13.1 dmg

Horned Devil hit points

The stat block uses the average, 199. Rolled, 19d10 + 95 lands anywhere from 114 to 285.

114: 0.00%115: 0.00%116: 0.00%117: 0.00%118: 0.00%119: 0.00%120: 0.00%121: 0.00%122: 0.00%123: 0.00%124: 0.00%125: 0.00%126: 0.00%127: 0.00%128: 0.00%129: 0.00%130: 0.00%131: 0.00%132: 0.00%133: 0.00%134: 0.00%135: 0.00%136: 0.00%137: 0.00%138: 0.00%139: 0.00%140: 0.00%141: 0.00%142: 0.00%143: 0.00%144: 0.00%145: 0.00%146: 0.00%147: 0.00%148: 0.00%149: 0.00%150: 0.00%151: 0.00%152: 0.00%153: 0.00%154: 0.00%155: 0.00%156: 0.01%157: 0.01%158: 0.01%159: 0.01%160: 0.02%161: 0.03%162: 0.03%163: 0.04%164: 0.05%165: 0.07%166: 0.09%167: 0.11%168: 0.13%169: 0.16%170: 0.20%171: 0.24%172: 0.29%173: 0.34%174: 0.41%175: 0.48%176: 0.56%177: 0.64%178: 0.74%179: 0.85%180: 0.96%181: 1.09%182: 1.22%183: 1.35%184: 1.50%185: 1.64%186: 1.79%187: 1.95%188: 2.10%189: 2.25%190: 2.39%191: 2.53%192: 2.66%193: 2.77%194: 2.88%195: 2.97%196: 3.04%197: 3.10%198: 3.14%199: 3.16%200: 3.16%201: 3.14%202: 3.10%203: 3.04%204: 2.97%205: 2.88%206: 2.77%207: 2.66%208: 2.53%209: 2.39%210: 2.25%211: 2.10%212: 1.95%213: 1.79%214: 1.64%215: 1.50%216: 1.35%217: 1.22%218: 1.09%219: 0.96%220: 0.85%221: 0.74%222: 0.64%223: 0.56%224: 0.48%225: 0.41%226: 0.34%227: 0.29%228: 0.24%229: 0.20%230: 0.16%231: 0.13%232: 0.11%233: 0.09%234: 0.07%235: 0.05%236: 0.04%237: 0.03%238: 0.03%239: 0.02%240: 0.01%241: 0.01%242: 0.01%243: 0.01%244: 0.00%245: 0.00%246: 0.00%247: 0.00%248: 0.00%249: 0.00%250: 0.00%251: 0.00%252: 0.00%253: 0.00%254: 0.00%255: 0.00%256: 0.00%257: 0.00%258: 0.00%259: 0.00%260: 0.00%261: 0.00%262: 0.00%263: 0.00%264: 0.00%265: 0.00%266: 0.00%267: 0.00%268: 0.00%269: 0.00%270: 0.00%271: 0.00%272: 0.00%273: 0.00%274: 0.00%275: 0.00%276: 0.00%277: 0.00%278: 0.00%279: 0.00%280: 0.00%281: 0.00%282: 0.00%283: 0.00%284: 0.00%285: 0.00%
114chance of each total for 19d10 + 95285
Hit pointsChance
157 or more>99%
200 or more50%
242 or more<1%
268 or more<1%

Traits

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes three attacks, using Searing Fork or Hurl Flame in any combination. It can replace one attack with a use of Infernal Tail.

Searing Fork. Melee Attack Roll: +10, reach 10 ft. Hit: 15 () Piercing damage plus 9 () Fire damage.

Hurl Flame. Ranged Attack Roll: +8, range 150 ft. Hit: 26 () Fire damage. If the target is a flammable object that isn’t being worn or carried, it starts burning.

Infernal Tail. Dexterity Saving Throw: DC 17, one creature the devil can see within 10 feet. Failure: 10 () Necrotic damage, and the target receives an infernal wound if it doesn’t have one. While wounded, the target loses 10 () Hit Points at the start of each of its turns. The wound closes after 1 minute, after a spell restores Hit Points to the target, or after the target or a creature within 5 feet of it takes an action to stanch the wound, doing so by succeeding on a DC 17 Wisdom (Medicine) check.

Other CR 11 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.