Homunculus

Homunculus

Tiny construct · CR 0 · 10 XP

13 AC · 4 HP

Roll the Homunculus

Press a roll button. The dice land here.

Stat block

Type
Tiny construct, neutral
Armor Class
13
Hit Points
4 (1d4 + 2)
Speed
20 ft., fly 40 ft.
Challenge
0 (10 XP), proficiency +2
Immunities
poison
Condition immunities
Charmed, Poisoned
Senses
darkvision 60 ft., passive perception 10
Languages
Understands Common plus one other language but can’t speak
STRDEXCONINTWISCHA
4
15
14
10
10
7

Homunculus hit points

The stat block uses the average, 4. Rolled, 1d4 + 2 lands anywhere from 3 to 6.

3: 25.00%4: 25.00%5: 25.00%6: 25.00%
3chance of each total for 1d4 + 26
Hit pointsChance
4 or more75%
5 or more50%
6 or more25%

Traits

Telepathic Bond. While the homunculus is on the same plane of existence as its master, the two of them can communicate telepathically with each other.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing damage, and the target is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target has the Poisoned condition until the end of the homunculus’s next turn. Failure by 5 or More: The target has the Poisoned condition for 1 minute. While Poisoned, the target has the Unconscious condition, which ends early if the target takes any damage.

Other CR 0 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.