
Homunculus
Tiny construct · CR 0 · 10 XP
13 AC · 4 HP
Roll the Homunculus
Press a roll button. The dice land here.
Stat block
- Type
- Tiny construct, neutral
- Armor Class
- 13
- Hit Points
- 4 (1d4 + 2)
- Speed
- 20 ft., fly 40 ft.
- Challenge
- 0 (10 XP), proficiency +2
- Immunities
- poison
- Condition immunities
- Charmed, Poisoned
- Senses
- darkvision 60 ft., passive perception 10
- Languages
- Understands Common plus one other language but can’t speak
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 | 15 | 14 | 10 | 10 | 7 |
Homunculus hit points
The stat block uses the average, 4. Rolled, 1d4 + 2 lands anywhere from 3 to 6.
| Hit points | Chance |
|---|---|
| 4 or more | 75% |
| 5 or more | 50% |
| 6 or more | 25% |
Traits
Telepathic Bond. While the homunculus is on the same plane of existence as its master, the two of them can communicate telepathically with each other.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing damage, and the target is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target has the Poisoned condition until the end of the homunculus’s next turn. Failure by 5 or More: The target has the Poisoned condition for 1 minute. While Poisoned, the target has the Unconscious condition, which ends early if the target takes any damage.
Other CR 0 monsters
Awakened Shrub
Baboon
Badger
Bat
Cat
Commoner
Crab
Deer
Eagle
Frog
Giant Fire Beetle
Goat
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.