
Lemure
Medium fiend · CR 0 · 10 XP
9 AC · 9 HP
Roll the Lemure
Press a roll button. The dice land here.
Stat block
- Type
- Medium fiend, lawful evil
- Armor Class
- 9
- Hit Points
- 9 (2d8)
- Speed
- 20 ft.
- Challenge
- 0 (10 XP), proficiency +2
- Resistances
- cold
- Immunities
- fire, poison
- Condition immunities
- Charmed, Frightened, Poisoned
- Senses
- darkvision 120 ft. (unimpeded by magical darkness), passive perception 10
- Languages
- Understands Infernal but can’t speak
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 | 5 | 11 | 1 | 11 | 3 |
Lemure odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Vile Slime (+2) | 55% 1.5 dmg | 45% 1.3 dmg | 40% 1.1 dmg | 35% 1 dmg | 25% 0.8 dmg | 15% 0.5 dmg |
Lemure hit points
The stat block uses the average, 9. Rolled, 2d8 lands anywhere from 2 to 16.
| Hit points | Chance |
|---|---|
| 6 or more | 84% |
| 9 or more | 56% |
| 13 or more | 16% |
| 15 or more | 5% |
Traits
Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
Actions
Vile Slime. Melee Attack Roll: +2, reach 5 ft. Hit: 2 () Poison damage.
Other CR 0 monsters
Awakened Shrub
Baboon
Badger
Bat
Cat
Commoner
Crab
Deer
Eagle
Frog
Giant Fire Beetle
Goat
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.