
Lizard
Tiny beast · CR 0 · 10 XP
10 AC · 2 HP
Roll the Lizard
Press a roll button. The dice land here.
Stat block
- Type
- Tiny beast, unaligned
- Armor Class
- 10
- Hit Points
- 2 (1d4)
- Speed
- 20 ft., climb 20 ft.
- Challenge
- 0 (10 XP), proficiency +2
- Senses
- darkvision 30 ft., passive perception 9
- Languages
- None
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 2 | 11 | 10 | 1 | 8 | 3 |
Lizard hit points
The stat block uses the average, 2. Rolled, 1d4 lands anywhere from 1 to 4.
| Hit points | Chance |
|---|---|
| 2 or more | 75% |
| 3 or more | 50% |
| 4 or more | 25% |
Traits
Spider Climb. The lizard can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Actions
Bite. Melee Attack Roll: +2, reach 5 ft. Hit: 1 Piercing damage.
Other CR 0 monsters
Awakened Shrub
Baboon
Badger
Bat
Cat
Commoner
Crab
Deer
Eagle
Frog
Giant Fire Beetle
Goat
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.