Minotaur of Baphomet

Minotaur of Baphomet

Large monstrosity · CR 3 · 700 XP

14 AC · 85 HP

Roll the Minotaur of Baphomet

Abyssal Glaive
Gore

Press a roll button. The dice land here.

Stat block

Type
Large monstrosity, chaotic evil
Armor Class
14
Hit Points
85 (10d10 + 30)
Speed
40 ft.
Challenge
3 (700 XP), proficiency +2
Senses
darkvision 60 ft., passive perception 17
Languages
Abyssal
STRDEXCONINTWISCHA
18
11
16
6
16
9

Minotaur of Baphomet odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Abyssal Glaive (+6)75%
16.6 dmg
65%
14.5 dmg
60%
13.5 dmg
55%
12.4 dmg
45%
10.3 dmg
35%
8.2 dmg
Gore (+6)75%
22.6 dmg
65%
19.8 dmg
60%
18.3 dmg
55%
16.9 dmg
45%
14.1 dmg
35%
11.2 dmg

Minotaur of Baphomet hit points

The stat block uses the average, 85. Rolled, 10d10 + 30 lands anywhere from 40 to 130.

40: 0.00%41: 0.00%42: 0.00%43: 0.00%44: 0.00%45: 0.00%46: 0.00%47: 0.00%48: 0.00%49: 0.00%50: 0.00%51: 0.00%52: 0.00%53: 0.00%54: 0.01%55: 0.01%56: 0.02%57: 0.03%58: 0.04%59: 0.06%60: 0.09%61: 0.13%62: 0.17%63: 0.23%64: 0.30%65: 0.39%66: 0.50%67: 0.63%68: 0.79%69: 0.96%70: 1.16%71: 1.38%72: 1.62%73: 1.88%74: 2.15%75: 2.43%76: 2.71%77: 3.00%78: 3.27%79: 3.52%80: 3.75%81: 3.95%82: 4.11%83: 4.23%84: 4.30%85: 4.32%86: 4.30%87: 4.23%88: 4.11%89: 3.95%90: 3.75%91: 3.52%92: 3.27%93: 3.00%94: 2.71%95: 2.43%96: 2.15%97: 1.88%98: 1.62%99: 1.38%100: 1.16%101: 0.96%102: 0.79%103: 0.63%104: 0.50%105: 0.39%106: 0.30%107: 0.23%108: 0.17%109: 0.13%110: 0.09%111: 0.06%112: 0.04%113: 0.03%114: 0.02%115: 0.01%116: 0.01%117: 0.00%118: 0.00%119: 0.00%120: 0.00%121: 0.00%122: 0.00%123: 0.00%124: 0.00%125: 0.00%126: 0.00%127: 0.00%128: 0.00%129: 0.00%130: 0.00%
40chance of each total for 10d10 + 30130
Hit pointsChance
63 or more99%
85 or more52%
108 or more1%
121 or more<1%

Actions

Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. Hit: 10 () Slashing damage plus 10 () Necrotic damage.

Gore. Melee Attack Roll: +6, reach 5 ft. Hit: 18 () Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 () Piercing damage and has the Prone condition.

Other CR 3 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.