
Minotaur of Baphomet
Large monstrosity · CR 3 · 700 XP
14 AC · 85 HP
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Stat block
- Type
- Large monstrosity, chaotic evil
- Armor Class
- 14
- Hit Points
- 85 (10d10 + 30)
- Speed
- 40 ft.
- Challenge
- 3 (700 XP), proficiency +2
- Senses
- darkvision 60 ft., passive perception 17
- Languages
- Abyssal
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 | 11 | 16 | 6 | 16 | 9 |
Minotaur of Baphomet odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Abyssal Glaive (+6) | 75% 16.6 dmg | 65% 14.5 dmg | 60% 13.5 dmg | 55% 12.4 dmg | 45% 10.3 dmg | 35% 8.2 dmg |
| Gore (+6) | 75% 22.6 dmg | 65% 19.8 dmg | 60% 18.3 dmg | 55% 16.9 dmg | 45% 14.1 dmg | 35% 11.2 dmg |
Minotaur of Baphomet hit points
The stat block uses the average, 85. Rolled, 10d10 + 30 lands anywhere from 40 to 130.
| Hit points | Chance |
|---|---|
| 63 or more | 99% |
| 85 or more | 52% |
| 108 or more | 1% |
| 121 or more | <1% |
Actions
Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. Hit: 10 () Slashing damage plus 10 () Necrotic damage.
Gore. Melee Attack Roll: +6, reach 5 ft. Hit: 18 () Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 () Piercing damage and has the Prone condition.
Other CR 3 monsters
Ankylosaurus
Basilisk
Bearded Devil
Blue Dragon Wyrmling
Bugbear Stalker
Doppelganger
Giant Scorpion
Gold Dragon Wyrmling
Green Hag
Hell Hound
Hobgoblin Captain
Killer Whale
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.