
Scorpion
Tiny beast · CR 0 · 10 XP
11 AC · 1 HP
Roll the Scorpion
Sting
Press a roll button. The dice land here.
Stat block
- Type
- Tiny beast, unaligned
- Armor Class
- 11
- Hit Points
- 1 (1d4 − 1)
- Speed
- 10 ft.
- Challenge
- 0 (10 XP), proficiency +2
- Senses
- blindsight 10 ft., passive perception 9
- Languages
- None
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 2 | 11 | 8 | 1 | 8 | 2 |
Scorpion odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Sting (+2) | 55% 2.1 dmg | 45% 1.8 dmg | 40% 1.6 dmg | 35% 1.4 dmg | 25% 1.1 dmg | 15% 0.7 dmg |
Scorpion hit points
The stat block uses the average, 1. Rolled, 1d4 − 1 lands anywhere from 0 to 3.
| Hit points | Chance |
|---|---|
| 1 or more | 75% |
| 2 or more | 50% |
| 3 or more | 25% |
Actions
Sting. Melee Attack Roll: +2, reach 5 ft. Hit: 1 Piercing damage plus 3 () Poison damage.
Other CR 0 monsters
Awakened Shrub
Baboon
Badger
Bat
Cat
Commoner
Crab
Deer
Eagle
Frog
Giant Fire Beetle
Goat
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.