
Seahorse
Tiny beast · CR 0 · 0 XP
12 AC · 1 HP
Roll the Seahorse
Press a roll button. The dice land here.
Stat block
- Type
- Tiny beast, unaligned
- Armor Class
- 12
- Hit Points
- 1 (1d4 − 1)
- Speed
- 5 ft., swim 20 ft.
- Challenge
- 0 (0 XP), proficiency +2
- Senses
- passive perception 12
- Languages
- None
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 1 | 12 | 8 | 1 | 10 | 2 |
Seahorse hit points
The stat block uses the average, 1. Rolled, 1d4 − 1 lands anywhere from 0 to 3.
| Hit points | Chance |
|---|---|
| 1 or more | 75% |
| 2 or more | 50% |
| 3 or more | 25% |
Traits
Water Breathing. The seahorse can breathe only underwater.
Actions
Bubble Dash. While underwater, the seahorse moves up to its Swim Speed without provoking Opportunity Attacks.
Other CR 0 monsters
Awakened Shrub
Baboon
Badger
Bat
Cat
Commoner
Crab
Deer
Eagle
Frog
Giant Fire Beetle
Goat
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.