
Werebear, Human Form
Medium monstrosity · CR 5 · 1,800 XP
15 AC · 135 HP
Roll the Werebear, Human Form
Press a roll button. The dice land here.
Stat block
- Type
- Medium monstrosity, neutral good
- Armor Class
- 15
- Hit Points
- 135 (18d8 + 54)
- Speed
- 30 ft.
- Challenge
- 5 (1,800 XP), proficiency +3
- Senses
- darkvision 60 ft., passive perception 17
- Languages
- Common (can’t speak in bear form)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 | 10 | 17 | 11 | 12 | 12 |
Werebear, Human Form odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Handaxe (+7) | 80% 12.1 dmg | 70% 10.7 dmg | 65% 10 dmg | 60% 9.2 dmg | 50% 7.8 dmg | 40% 6.3 dmg |
Werebear, Human Form hit points
The stat block uses the average, 135. Rolled, 18d8 + 54 lands anywhere from 72 to 198.
| Hit points | Chance |
|---|---|
| 104 or more | >99% |
| 135 or more | 52% |
| 167 or more | <1% |
| 185 or more | <1% |
Actions
Multiattack. The werebear makes two attacks, using Handaxe or Rend in any combination. It can replace one attack with a Bite attack.
Handaxe. Melee or Ranged Attack Roll: +7, reach 5 ft or range 20/60 ft. Hit: 14 () Slashing damage.
Bonus actions
Shape-Shift. The werebear shape-shifts into a Large bear-humanoid hybrid form or a Large bear, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Other CR 5 monsters
Air Elemental
Barbed Devil
Bulette
Earth Elemental
Fire Elemental
Flesh Golem
Giant Crocodile
Giant Shark
Gladiator
Gorgon
Half-Dragon
Hill Giant
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.