Werebear, Hybrid Form

Werebear, Hybrid Form

Large monstrosity · CR 5 · 1,800 XP

15 AC · 135 HP

Roll the Werebear, Hybrid Form

Bite DC 14 CON
Handaxe
Rend

Press a roll button. The dice land here.

Stat block

Type
Large monstrosity, neutral good
Armor Class
15
Hit Points
135 (18d8 + 54)
Speed
30 ft.
Challenge
5 (1,800 XP), proficiency +3
Senses
darkvision 60 ft., passive perception 17
Languages
Common (can’t speak in bear form)
STRDEXCONINTWISCHA
19
10
17
11
12
12

Werebear, Hybrid Form odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Bite (+7)80%
14.3 dmg
70%
12.5 dmg
65%
11.7 dmg
60%
10.9 dmg
50%
9.2 dmg
40%
7.5 dmg
Handaxe (+7)80%
12.1 dmg
70%
10.7 dmg
65%
10 dmg
60%
9.2 dmg
50%
7.8 dmg
40%
6.3 dmg
Rend (+7)80%
10.9 dmg
70%
9.5 dmg
65%
8.9 dmg
60%
8.3 dmg
50%
7 dmg
40%
5.7 dmg

Werebear, Hybrid Form hit points

The stat block uses the average, 135. Rolled, 18d8 + 54 lands anywhere from 72 to 198.

72: 0.00%73: 0.00%74: 0.00%75: 0.00%76: 0.00%77: 0.00%78: 0.00%79: 0.00%80: 0.00%81: 0.00%82: 0.00%83: 0.00%84: 0.00%85: 0.00%86: 0.00%87: 0.00%88: 0.00%89: 0.00%90: 0.00%91: 0.00%92: 0.00%93: 0.00%94: 0.00%95: 0.00%96: 0.00%97: 0.00%98: 0.00%99: 0.00%100: 0.00%101: 0.01%102: 0.01%103: 0.02%104: 0.02%105: 0.03%106: 0.04%107: 0.06%108: 0.08%109: 0.11%110: 0.15%111: 0.19%112: 0.25%113: 0.32%114: 0.40%115: 0.50%116: 0.62%117: 0.75%118: 0.91%119: 1.08%120: 1.27%121: 1.48%122: 1.70%123: 1.94%124: 2.18%125: 2.43%126: 2.68%127: 2.93%128: 3.16%129: 3.38%130: 3.58%131: 3.75%132: 3.89%133: 3.99%134: 4.05%135: 4.07%136: 4.05%137: 3.99%138: 3.89%139: 3.75%140: 3.58%141: 3.38%142: 3.16%143: 2.93%144: 2.68%145: 2.43%146: 2.18%147: 1.94%148: 1.70%149: 1.48%150: 1.27%151: 1.08%152: 0.91%153: 0.75%154: 0.62%155: 0.50%156: 0.40%157: 0.32%158: 0.25%159: 0.19%160: 0.15%161: 0.11%162: 0.08%163: 0.06%164: 0.04%165: 0.03%166: 0.02%167: 0.02%168: 0.01%169: 0.01%170: 0.00%171: 0.00%172: 0.00%173: 0.00%174: 0.00%175: 0.00%176: 0.00%177: 0.00%178: 0.00%179: 0.00%180: 0.00%181: 0.00%182: 0.00%183: 0.00%184: 0.00%185: 0.00%186: 0.00%187: 0.00%188: 0.00%189: 0.00%190: 0.00%191: 0.00%192: 0.00%193: 0.00%194: 0.00%195: 0.00%196: 0.00%197: 0.00%198: 0.00%
72chance of each total for 18d8 + 54198
Hit pointsChance
104 or more>99%
135 or more52%
167 or more<1%
185 or more<1%

Actions

Multiattack. The werebear makes two attacks, using Handaxe or Rend in any combination. It can replace one attack with a Bite attack.

Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 17 () Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 14. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werebear under the GM’s control and has 10 Hit Points. Success: The target is immune to this werebear’s curse for 24 hours.

Handaxe. Melee or Ranged Attack Roll: +7, reach 5 ft or range 20/60 ft. Hit: 14 () Slashing damage.

Rend. Melee Attack Roll: +7, reach 5 ft. Hit: 13 () Slashing damage.

Bonus actions

Shape-Shift. The werebear shape-shifts into a Large bear-humanoid hybrid form or a Large bear, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.

Other CR 5 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.