
Winter Wolf
Large monstrosity · CR 3 · 700 XP
13 AC · 75 HP
Roll the Winter Wolf
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Stat block
- Type
- Large monstrosity, neutral evil
- Armor Class
- 13
- Hit Points
- 75 (10d10 + 20)
- Speed
- 50 ft.
- Challenge
- 3 (700 XP), proficiency +2
- Immunities
- cold
- Senses
- passive perception 15
- Languages
- Common, Giant
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 | 13 | 14 | 7 | 12 | 8 |
Winter Wolf odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Bite (+6) | 75% 8.6 dmg | 65% 7.5 dmg | 60% 7 dmg | 55% 6.4 dmg | 45% 5.3 dmg | 35% 4.2 dmg |
Winter Wolf hit points
The stat block uses the average, 75. Rolled, 10d10 + 20 lands anywhere from 30 to 120.
| Hit points | Chance |
|---|---|
| 53 or more | 99% |
| 75 or more | 52% |
| 98 or more | 1% |
| 111 or more | <1% |
Traits
Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 11 () Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
Cold Breath. Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 () Cold damage. Success: Half damage.
Other CR 3 monsters
Ankylosaurus
Basilisk
Bearded Devil
Blue Dragon Wyrmling
Bugbear Stalker
Doppelganger
Giant Scorpion
Gold Dragon Wyrmling
Green Hag
Hell Hound
Hobgoblin Captain
Killer Whale
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.