Winter Wolf

Winter Wolf

Large monstrosity · CR 3 · 700 XP

13 AC · 75 HP

Roll the Winter Wolf

Bite
Cold Breath DC 12 CON

Press a roll button. The dice land here.

Stat block

Type
Large monstrosity, neutral evil
Armor Class
13
Hit Points
75 (10d10 + 20)
Speed
50 ft.
Challenge
3 (700 XP), proficiency +2
Immunities
cold
Senses
passive perception 15
Languages
Common, Giant
STRDEXCONINTWISCHA
18
13
14
7
12
8

Winter Wolf odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Bite (+6)75%
8.6 dmg
65%
7.5 dmg
60%
7 dmg
55%
6.4 dmg
45%
5.3 dmg
35%
4.2 dmg

Winter Wolf hit points

The stat block uses the average, 75. Rolled, 10d10 + 20 lands anywhere from 30 to 120.

30: 0.00%31: 0.00%32: 0.00%33: 0.00%34: 0.00%35: 0.00%36: 0.00%37: 0.00%38: 0.00%39: 0.00%40: 0.00%41: 0.00%42: 0.00%43: 0.00%44: 0.01%45: 0.01%46: 0.02%47: 0.03%48: 0.04%49: 0.06%50: 0.09%51: 0.13%52: 0.17%53: 0.23%54: 0.30%55: 0.39%56: 0.50%57: 0.63%58: 0.79%59: 0.96%60: 1.16%61: 1.38%62: 1.62%63: 1.88%64: 2.15%65: 2.43%66: 2.71%67: 3.00%68: 3.27%69: 3.52%70: 3.75%71: 3.95%72: 4.11%73: 4.23%74: 4.30%75: 4.32%76: 4.30%77: 4.23%78: 4.11%79: 3.95%80: 3.75%81: 3.52%82: 3.27%83: 3.00%84: 2.71%85: 2.43%86: 2.15%87: 1.88%88: 1.62%89: 1.38%90: 1.16%91: 0.96%92: 0.79%93: 0.63%94: 0.50%95: 0.39%96: 0.30%97: 0.23%98: 0.17%99: 0.13%100: 0.09%101: 0.06%102: 0.04%103: 0.03%104: 0.02%105: 0.01%106: 0.01%107: 0.00%108: 0.00%109: 0.00%110: 0.00%111: 0.00%112: 0.00%113: 0.00%114: 0.00%115: 0.00%116: 0.00%117: 0.00%118: 0.00%119: 0.00%120: 0.00%
30chance of each total for 10d10 + 20120
Hit pointsChance
53 or more99%
75 or more52%
98 or more1%
111 or more<1%

Traits

Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 11 () Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

Cold Breath. Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 () Cold damage. Success: Half damage.

Other CR 3 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.