Cloudkill

Cloudkill

5th-level conjuration · 5d8 Poison damage, average 22.5

22.5 average Poison damage · 5–40

Roll Cloudkill

Press a roll button. The dice land here.

Spell details

Level
5th-level
School
Conjuration
Casting time
Action
Range
120 feet
Components
V, S
Duration
Concentration, up to 10 minutes
Classes
Sorcerer, Wizard
Save
Constitution (half on success)

Cloudkill damage by level

Cast atDiceAverageRangeOn a save
5th slot22.55–4011
6th slot276–4813.3
7th slot31.57–5615.5
8th slot368–6417.8
9th slot40.59–7220

“On a save” is the average of half each roll, rounded down, as the rules do it.

The odds of 5d8

5: 0.00%6: 0.02%7: 0.05%8: 0.11%9: 0.21%10: 0.38%11: 0.64%12: 1.01%13: 1.50%14: 2.11%15: 2.83%16: 3.63%17: 4.49%18: 5.34%19: 6.13%20: 6.79%21: 7.26%22: 7.51%23: 7.51%24: 7.26%25: 6.79%26: 6.13%27: 5.34%28: 4.49%29: 3.63%30: 2.83%31: 2.11%32: 1.50%33: 1.01%34: 0.64%35: 0.38%36: 0.21%37: 0.11%38: 0.05%39: 0.02%40: 0.00%
5chance of each total for 5d840
TotalChance
14 or more96%
23 or more50%
31 or more6%
37 or more<1%

Cloudkill against other 5th-level damage spells

By average damage on one target, Cloudkill ranks 5th of 9 5th-level damage spells in the SRD. Area, saves and riders are not counted here; read each spell.

SpellDiceAverage
Contagion11d849.5
Cone of Cold8d836
Geas5d1027.5
Arcane Hand5d822.5
Cloudkill5d822.5
Insect Plague4d1022
Contact Other Plane6d621
Flame Strike5d617.5
Dream3d610.5

Rules text

You create a 20-foot-radius Sphere of yellow-green fog centered on a point within range. The fog lasts for the duration or until strong wind (such as the one created by Gust of Wind) disperses it, ending the spell. Its area is Heavily Obscured.

Each creature in the Sphere makes a Constitution saving throw, taking Poison damage on a failed save or half as much damage on a successful one. A creature must also make this save when the Sphere moves into its space and when it enters the Sphere or ends its turn there. A creature makes this save only once per turn.

The Sphere moves 10 feet away from you at the start of each of your turns.

At higher levels. The damage increases by for each spell slot level above 5.

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.