
Cone of Cold
5th-level evocation · 8d8 Cold damage, average 36
36 average Cold damage · 8–64
Roll Cone of Cold
Press a roll button. The dice land here.
Spell details
- Level
- 5th-level
- School
- Evocation
- Casting time
- Action
- Range
- Self
- Components
- V, S, M (a small crystal or glass cone)
- Duration
- Instantaneous
- Classes
- Druid, Sorcerer, Wizard
- Save
- Constitution (half on success)
Cone of Cold damage by level
| Cast at | Dice | Average | Range | On a save |
|---|---|---|---|---|
| 5th slot | 36 | 8–64 | 17.8 | |
| 6th slot | 40.5 | 9–72 | 20 | |
| 7th slot | 45 | 10–80 | 22.3 | |
| 8th slot | 49.5 | 11–88 | 24.5 | |
| 9th slot | 54 | 12–96 | 26.8 |
“On a save” is the average of half each roll, rounded down, as the rules do it.
The odds of 8d8
| Total | Chance |
|---|---|
| 22 or more | 99% |
| 36 or more | 53% |
| 50 or more | 2% |
| 58 or more | <1% |
Cone of Cold against other 5th-level damage spells
By average damage on one target, Cone of Cold ranks 2nd of 9 5th-level damage spells in the SRD. Area, saves and riders are not counted here; read each spell.
| Spell | Dice | Average |
|---|---|---|
| Contagion | 11d8 | 49.5 |
| Cone of Cold | 8d8 | 36 |
| Geas | 5d10 | 27.5 |
| Arcane Hand | 5d8 | 22.5 |
| Cloudkill | 5d8 | 22.5 |
| Insect Plague | 4d10 | 22 |
| Contact Other Plane | 6d6 | 21 |
| Flame Strike | 5d6 | 17.5 |
| Dream | 3d6 | 10.5 |
Rules text
You unleash a blast of cold air. Each creature in a 60-foot Cone originating from you makes a Constitution saving throw, taking Cold damage on a failed save or half as much damage on a successful one. A creature killed by this spell becomes a frozen statue until it thaws.
At higher levels. The damage increases by for each spell slot level above 5.
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.