Flame Strike

5th-level evocation · 5d6 Fire damage, average 17.5

17.5 average Fire damage · 5–30

Roll Flame Strike

Press a roll button. The dice land here.

Spell details

Level
5th-level
School
Evocation
Casting time
Action
Range
60 feet
Components
V, S, M (a pinch of sulfur)
Duration
Instantaneous
Classes
Cleric
Save
Dexterity (half on success)

Flame Strike damage by level

Cast atDiceAverageRangeOn a save
5th slot17.55–308.5
6th slot216–3610.3
7th slot24.57–4212
8th slot288–4813.8
9th slot31.59–5415.5

“On a save” is the average of half each roll, rounded down, as the rules do it.

The odds of 5d6

5: 0.01%6: 0.06%7: 0.19%8: 0.45%9: 0.90%10: 1.62%11: 2.64%12: 3.92%13: 5.40%14: 6.94%15: 8.37%16: 9.45%17: 10.03%18: 10.03%19: 9.45%20: 8.37%21: 6.94%22: 5.40%23: 3.92%24: 2.64%25: 1.62%26: 0.90%27: 0.45%28: 0.19%29: 0.06%30: 0.01%
5chance of each total for 5d630
TotalChance
11 or more97%
18 or more50%
24 or more6%
28 or more<1%

Flame Strike against other 5th-level damage spells

By average damage on one target, Flame Strike ranks 8th of 9 5th-level damage spells in the SRD. Area, saves and riders are not counted here; read each spell.

SpellDiceAverage
Contagion11d849.5
Cone of Cold8d836
Geas5d1027.5
Arcane Hand5d822.5
Cloudkill5d822.5
Insect Plague4d1022
Contact Other Plane6d621
Flame Strike5d617.5
Dream3d610.5

Rules text

A vertical column of brilliant fire roars down from above. Each creature in a 10-foot-radius, 40-foothigh Cylinder centered on a point within range makes a Dexterity saving throw, taking Fire damage and Radiant damage on a failed save or half as much damage on a successful one.

At higher levels. The Fire damage and the Radiant damage increase by for each spell slot level above 5.

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.