Mind Spike
2nd-level divination · 3d8 Psychic damage, average 13.5
13.5 average Psychic damage · 3–24
Roll Mind Spike
Press a roll button. The dice land here.
Spell details
- Level
- 2nd-level
- School
- Divination
- Casting time
- Action
- Range
- 120 feet
- Components
- S
- Duration
- Concentration, up to 1 hour
- Classes
- Sorcerer, Warlock, Wizard
- Save
- Wisdom (half on success)
Mind Spike damage by level
| Cast at | Dice | Average | Range | On a save |
|---|---|---|---|---|
| 2nd slot | 13.5 | 3–24 | 6.5 | |
| 3rd slot | 18 | 4–32 | 8.8 | |
| 4th slot | 22.5 | 5–40 | 11 | |
| 5th slot | 27 | 6–48 | 13.3 | |
| 6th slot | 31.5 | 7–56 | 15.5 | |
| 7th slot | 36 | 8–64 | 17.8 | |
| 8th slot | 40.5 | 9–72 | 20 | |
| 9th slot | 45 | 10–80 | 22.3 |
“On a save” is the average of half each roll, rounded down, as the rules do it.
The odds of 3d8
| Total | Chance |
|---|---|
| 8 or more | 93% |
| 14 or more | 50% |
| 19 or more | 11% |
| 22 or more | 2% |
Mind Spike against other 2nd-level damage spells
By average damage on one target, Mind Spike ranks 2nd of 11 2nd-level damage spells in the SRD. Area, saves and riders are not counted here; read each spell.
| Spell | Dice | Average |
|---|---|---|
| Scorching Ray | 6d6 | 21 |
| Mind Spike | 3d8 | 13.5 |
| Shatter | 3d8 | 13.5 |
| Moonbeam | 2d10 | 11 |
| Acid Arrow | 4d4 | 10 |
| Heat Metal | 2d8 | 9 |
| Phantasmal Force | 2d8 | 9 |
| Flaming Sphere | 2d6 | 7 |
| Shining Smite | 2d6 | 7 |
| Spike Growth | 2d4 | 5 |
| Web | 2d4 | 5 |
Rules text
You drive a spike of psionic energy into the mind of one creature you can see within range. The target makes a Wisdom saving throw, taking Psychic damage on a failed save or half as much damage on a successful one. On a failed save, you also always know the target's location until the spell ends, but only while the two of you are on the same plane of existence. While you have this knowledge, the target can't become hidden from you, and if it has the Invisible condition, it gains no benefit from that condition against you.
At higher levels. The damage increases by for each spell slot level above 2.
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.