Phantasmal Force

2nd-level illusion · 2d8 Psychic damage, average 9

9 average Psychic damage · 2–16

Roll Phantasmal Force

Press a roll button. The dice land here.

Spell details

Level
2nd-level
School
Illusion
Casting time
Action
Range
60 feet
Components
V, S, M (a bit of fleece)
Duration
Concentration, up to 1 minute
Classes
Bard, Sorcerer, Wizard
Save
Intelligence

Phantasmal Force damage by level

Cast atDiceAverageRange
2nd slot92–16

The odds of 2d8

2: 1.56%3: 3.13%4: 4.69%5: 6.25%6: 7.81%7: 9.38%8: 10.94%9: 12.50%10: 10.94%11: 9.38%12: 7.81%13: 6.25%14: 4.69%15: 3.13%16: 1.56%
2chance of each total for 2d816
TotalChance
6 or more84%
9 or more56%
13 or more16%
15 or more5%

Phantasmal Force against other 2nd-level damage spells

By average damage on one target, Phantasmal Force ranks 7th of 11 2nd-level damage spells in the SRD. Area, saves and riders are not counted here; read each spell.

Rules text

You attempt to craft an illusion in the mind of a creature you can see within range. The target makes an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other phenomenon that is no larger than a 10-foot Cube and that is perceivable only to the target for the duration. The phantasm includes sound, temperature, and other stimuli.

The target can take a Study action to examine the phantasm with an Intelligence (Investigation) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends.

While affected by the spell, the target treats the phantasm as if it were real and rationalizes any illogical outcomes from interacting with it. For example, if the target steps through a phantasmal bridge and survives the fall, it believes the bridge exists and something else caused it to fall.

An affected target can even take damage from the illusion if the phantasm represents a dangerous creature or hazard. On each of your turns, such a phantasm can deal Psychic damage to the target if it is in the phantasm's area or within 5 feet of the phantasm. The target perceives the damage as a type appropriate to the illusion.

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.