Scorching Ray
2nd-level evocation · 6d6 Fire damage, average 21
21 average Fire damage · 6–36
Roll Scorching Ray
Press a roll button. The dice land here.
Spell details
- Level
- 2nd-level
- School
- Evocation
- Casting time
- Action
- Range
- 120 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Sorcerer, Wizard
- Attack
- Ranged spell attack
Scorching Ray damage by level
| Cast at | Dice | Average | Range | Critical |
|---|---|---|---|---|
| 2nd slot | 21 | 6–36 | 42 | |
| 3rd slot | 28 | 8–48 | 56 | |
| 4th slot | 35 | 10–60 | 70 | |
| 5th slot | 42 | 12–72 | 84 | |
| 6th slot | 49 | 14–84 | 98 | |
| 7th slot | 56 | 16–96 | 112 | |
| 8th slot | 63 | 18–108 | 126 | |
| 9th slot | 70 | 20–120 | 140 |
Three rays of 2d6, if all three hit; each ray is its own attack roll. Each slot level above 2nd adds a ray.
The odds of 6d6
| Total | Chance |
|---|---|
| 14 or more | 96% |
| 21 or more | 55% |
| 29 or more | 4% |
| 33 or more | <1% |
Scorching Ray against other 2nd-level damage spells
By average damage on one target, Scorching Ray ranks 1st of 11 2nd-level damage spells in the SRD. Area, saves and riders are not counted here; read each spell.
| Spell | Dice | Average |
|---|---|---|
| Scorching Ray | 6d6 | 21 |
| Mind Spike | 3d8 | 13.5 |
| Shatter | 3d8 | 13.5 |
| Moonbeam | 2d10 | 11 |
| Acid Arrow | 4d4 | 10 |
| Heat Metal | 2d8 | 9 |
| Phantasmal Force | 2d8 | 9 |
| Flaming Sphere | 2d6 | 7 |
| Shining Smite | 2d6 | 7 |
| Spike Growth | 2d4 | 5 |
| Web | 2d4 | 5 |
Rules text
You hurl three fiery rays. You can hurl them at one target within range or at several. Make a ranged spell attack for each ray. On a hit, the target takes Fire damage.
At higher levels. You create one additional ray for each spell slot level above 2.
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.