Scorching Ray

2nd-level evocation · 6d6 Fire damage, average 21

21 average Fire damage · 6–36

Roll Scorching Ray

Press a roll button. The dice land here.

Spell details

Level
2nd-level
School
Evocation
Casting time
Action
Range
120 feet
Components
V, S
Duration
Instantaneous
Classes
Sorcerer, Wizard
Attack
Ranged spell attack

Scorching Ray damage by level

Cast atDiceAverageRangeCritical
2nd slot216–3642
3rd slot288–4856
4th slot3510–6070
5th slot4212–7284
6th slot4914–8498
7th slot5616–96112
8th slot6318–108126
9th slot7020–120140

Three rays of 2d6, if all three hit; each ray is its own attack roll. Each slot level above 2nd adds a ray.

The odds of 6d6

6: 0.00%7: 0.01%8: 0.05%9: 0.12%10: 0.27%11: 0.54%12: 0.98%13: 1.62%14: 2.49%15: 3.57%16: 4.82%17: 6.12%18: 7.35%19: 8.37%20: 9.05%21: 9.28%22: 9.05%23: 8.37%24: 7.35%25: 6.12%26: 4.82%27: 3.57%28: 2.49%29: 1.62%30: 0.98%31: 0.54%32: 0.27%33: 0.12%34: 0.05%35: 0.01%36: 0.00%
6chance of each total for 6d636
TotalChance
14 or more96%
21 or more55%
29 or more4%
33 or more<1%

Scorching Ray against other 2nd-level damage spells

By average damage on one target, Scorching Ray ranks 1st of 11 2nd-level damage spells in the SRD. Area, saves and riders are not counted here; read each spell.

Rules text

You hurl three fiery rays. You can hurl them at one target within range or at several. Make a ranged spell attack for each ray. On a hit, the target takes Fire damage.

At higher levels. You create one additional ray for each spell slot level above 2.

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.