Shatter

2nd-level evocation · 3d8 Thunder damage, average 13.5

13.5 average Thunder damage · 3–24

Roll Shatter

Press a roll button. The dice land here.

Spell details

Level
2nd-level
School
Evocation
Casting time
Action
Range
60 feet
Components
V, S, M (a chip of mica)
Duration
Instantaneous
Classes
Bard, Sorcerer, Wizard
Save
Constitution (half on success)

Shatter damage by level

Cast atDiceAverageRangeOn a save
2nd slot13.53–246.5
3rd slot184–328.8
4th slot22.55–4011
5th slot276–4813.3
6th slot31.57–5615.5
7th slot368–6417.8
8th slot40.59–7220
9th slot4510–8022.3

“On a save” is the average of half each roll, rounded down, as the rules do it.

The odds of 3d8

3: 0.20%4: 0.59%5: 1.17%6: 1.95%7: 2.93%8: 4.10%9: 5.47%10: 7.03%11: 8.20%12: 8.98%13: 9.38%14: 9.38%15: 8.98%16: 8.20%17: 7.03%18: 5.47%19: 4.10%20: 2.93%21: 1.95%22: 1.17%23: 0.59%24: 0.20%
3chance of each total for 3d824
TotalChance
8 or more93%
14 or more50%
19 or more11%
22 or more2%

Shatter against other 2nd-level damage spells

By average damage on one target, Shatter ranks 3rd of 11 2nd-level damage spells in the SRD. Area, saves and riders are not counted here; read each spell.

Rules text

A loud noise erupts from a point of your choice within range. Each creature in a 10-foot-radius Sphere centered there makes a Constitution saving throw, taking Thunder damage on a failed save or half as much damage on a successful one. A Construct has Disadvantage on the save.

A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area. Using a Higher-Level Spell Slot. The damage increases by for each spell slot level above 2.

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.