Web

Web

2nd-level conjuration · 2d4 Fire damage, average 5

5 average Fire damage · 2–8

Roll Web

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Spell details

Level
2nd-level
School
Conjuration
Casting time
Action
Range
60 feet
Components
V, S, M (a bit of spiderweb)
Duration
Concentration, up to 1 hour
Classes
Sorcerer, Wizard
Save
Dexterity

Web damage by level

Cast atDiceAverageRange
2nd slot52–8

The odds of 2d4

2: 6.25%3: 12.50%4: 18.75%5: 25.00%6: 18.75%7: 12.50%8: 6.25%
2chance of each total for 2d48
TotalChance
4 or more81%
5 or more63%
7 or more19%

Web against other 2nd-level damage spells

By average damage on one target, Web ranks 11th of 11 2nd-level damage spells in the SRD. Area, saves and riders are not counted here; read each spell.

Rules text

You conjure a mass of sticky webbing at a point within range. The webs fill a 20-foot Cube there for the duration. The webs are Difficult Terrain, and the area within them is Lightly Obscured.

If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.

The first time a creature enters the webs on a turn or starts its turn there, it must succeed on a Dexterity saving throw or have the Restrained condition while in the webs or until it breaks free.

A creature Restrained by the webs can take an action to make a Strength (Athletics) check against your spell save DC. If it succeeds, it is no longer Restrained.

The webs are flammable. Any 5-foot Cube of webs exposed to fire burns away in 1 round, dealing Fire damage to any creature that starts its turn in the fire.

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.