Weird

9th-level illusion · 10d10 Psychic damage, average 55

55 average Psychic damage · 10–100

Roll Weird

Press a roll button. The dice land here.

Spell details

Level
9th-level
School
Illusion
Casting time
Action
Range
120 feet
Components
V, S
Duration
Concentration, up to 1 minute
Classes
Warlock, Wizard
Save
Wisdom (half on success)

Weird damage by level

Cast atDiceAverageRangeOn a save
9th slot5510–10027.3

“On a save” is the average of half each roll, rounded down, as the rules do it.

The odds of 10d10

10: 0.00%11: 0.00%12: 0.00%13: 0.00%14: 0.00%15: 0.00%16: 0.00%17: 0.00%18: 0.00%19: 0.00%20: 0.00%21: 0.00%22: 0.00%23: 0.00%24: 0.01%25: 0.01%26: 0.02%27: 0.03%28: 0.04%29: 0.06%30: 0.09%31: 0.13%32: 0.17%33: 0.23%34: 0.30%35: 0.39%36: 0.50%37: 0.63%38: 0.79%39: 0.96%40: 1.16%41: 1.38%42: 1.62%43: 1.88%44: 2.15%45: 2.43%46: 2.71%47: 3.00%48: 3.27%49: 3.52%50: 3.75%51: 3.95%52: 4.11%53: 4.23%54: 4.30%55: 4.32%56: 4.30%57: 4.23%58: 4.11%59: 3.95%60: 3.75%61: 3.52%62: 3.27%63: 3.00%64: 2.71%65: 2.43%66: 2.15%67: 1.88%68: 1.62%69: 1.38%70: 1.16%71: 0.96%72: 0.79%73: 0.63%74: 0.50%75: 0.39%76: 0.30%77: 0.23%78: 0.17%79: 0.13%80: 0.09%81: 0.06%82: 0.04%83: 0.03%84: 0.02%85: 0.01%86: 0.01%87: 0.00%88: 0.00%89: 0.00%90: 0.00%91: 0.00%92: 0.00%93: 0.00%94: 0.00%95: 0.00%96: 0.00%97: 0.00%98: 0.00%99: 0.00%100: 0.00%
10chance of each total for 10d10100
TotalChance
33 or more99%
55 or more52%
78 or more1%
91 or more<1%

Weird against other 9th-level damage spells

By average damage on one target, Weird ranks 3rd of 6 9th-level damage spells in the SRD. Area, saves and riders are not counted here; read each spell.

SpellDiceAverage
Power Word Kill12d1278
Meteor Swarm20d670
Weird10d1055
Prismatic Wall12d642
Storm of Vengeance2d67
Wish1d105.5

Rules text

You try to create illusory terrors in others' minds. Each creature of your choice in a 30-foot-radius Sphere centered on a point within range makes a Wisdom saving throw. On a failed save, a target takes Psychic damage and has the Frightened condition for the duration. On a successful save, a target takes half as much damage only.

A Frightened target makes a Wisdom saving throw at the end of each of its turns. On a failed save, it takes Psychic damage. On a successful save, the spell ends on that target.

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.