Storm of Vengeance
9th-level conjuration · 2d6 Thunder damage, average 7
7 average Thunder damage · 2–12
Roll Storm of Vengeance
Press a roll button. The dice land here.
Spell details
- Level
- 9th-level
- School
- Conjuration
- Casting time
- Action
- Range
- 1 mile
- Components
- V, S
- Duration
- Concentration, up to 1 minute
- Classes
- Druid
- Save
- Constitution (half on success)
Storm of Vengeance damage by level
| Cast at | Dice | Average | Range | On a save |
|---|---|---|---|---|
| 9th slot | 7 | 2–12 | 3.2 |
“On a save” is the average of half each roll, rounded down, as the rules do it.
The odds of 2d6
| Total | Chance |
|---|---|
| 5 or more | 83% |
| 7 or more | 58% |
| 10 or more | 17% |
| 11 or more | 8% |
Storm of Vengeance against other 9th-level damage spells
By average damage on one target, Storm of Vengeance ranks 5th of 6 9th-level damage spells in the SRD. Area, saves and riders are not counted here; read each spell.
| Spell | Dice | Average |
|---|---|---|
| Power Word Kill | 12d12 | 78 |
| Meteor Swarm | 20d6 | 70 |
| Weird | 10d10 | 55 |
| Prismatic Wall | 12d6 | 42 |
| Storm of Vengeance | 2d6 | 7 |
| Wish | 1d10 | 5.5 |
Rules text
A churning storm cloud forms for the duration, centered on a point within range and spreading to a radius of 300 feet. Each creature under the cloud when it appears must succeed on a Constitution saving throw or take Thunder damage and have the Deafened condition for the duration.
At the start of each of your later turns, the storm produces different effects, as detailed below.
Turn 2. Acidic rain falls. Each creature and object under the cloud takes Acid damage.
Turn 3. You call six bolts of lightning from the cloud to strike six different creatures or objects beneath it. Each target makes a Dexterity saving throw, taking Lightning damage on a failed save or half as much damage on a successful one.
Turn 4. Hailstones rain down. Each creature under the cloud takes Bludgeoning damage.
Turns 5-10. Gusts and freezing rain assail the area under the cloud. Each creature there takes Cold damage. Until the spell ends, the area is Difficult Terrain and Heavily Obscured, ranged attacks with weapons are impossible there, and strong wind blows through the area.
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.