
Meteor Swarm
9th-level evocation · 20d6 Fire damage, average 70
70 average Fire damage · 20–120
Roll Meteor Swarm
Press a roll button. The dice land here.
Spell details
- Level
- 9th-level
- School
- Evocation
- Casting time
- Action
- Range
- 1 mile
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Sorcerer, Wizard
- Save
- Dexterity (half on success)
Meteor Swarm damage by level
| Cast at | Dice | Average | Range | On a save |
|---|---|---|---|---|
| 9th slot | 70 | 20–120 | 34.8 |
“On a save” is the average of half each roll, rounded down, as the rules do it.
The odds of 20d6
| Total | Chance |
|---|---|
| 45 or more | >99% |
| 70 or more | 53% |
| 95 or more | <1% |
| 110 or more | <1% |
Meteor Swarm against other 9th-level damage spells
By average damage on one target, Meteor Swarm ranks 2nd of 6 9th-level damage spells in the SRD. Area, saves and riders are not counted here; read each spell.
| Spell | Dice | Average |
|---|---|---|
| Power Word Kill | 12d12 | 78 |
| Meteor Swarm | 20d6 | 70 |
| Weird | 10d10 | 55 |
| Prismatic Wall | 12d6 | 42 |
| Storm of Vengeance | 2d6 | 7 |
| Wish | 1d10 | 5.5 |
Rules text
Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius Sphere centered on each of those points makes a Dexterity saving throw. A creature takes Fire damage and Bludgeoning damage on a failed save or half as much damage on a successful one. A creature in the area of more than one fiery Sphere is affected only once.
A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area, and the object starts burning if it's flammable.
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.