Meteor Swarm

Meteor Swarm

9th-level evocation · 20d6 Fire damage, average 70

70 average Fire damage · 20–120

Roll Meteor Swarm

Press a roll button. The dice land here.

Spell details

Level
9th-level
School
Evocation
Casting time
Action
Range
1 mile
Components
V, S
Duration
Instantaneous
Classes
Sorcerer, Wizard
Save
Dexterity (half on success)

Meteor Swarm damage by level

Cast atDiceAverageRangeOn a save
9th slot7020–12034.8

“On a save” is the average of half each roll, rounded down, as the rules do it.

The odds of 20d6

20: 0.00%21: 0.00%22: 0.00%23: 0.00%24: 0.00%25: 0.00%26: 0.00%27: 0.00%28: 0.00%29: 0.00%30: 0.00%31: 0.00%32: 0.00%33: 0.00%34: 0.00%35: 0.00%36: 0.00%37: 0.00%38: 0.00%39: 0.00%40: 0.00%41: 0.00%42: 0.00%43: 0.01%44: 0.01%45: 0.02%46: 0.03%47: 0.05%48: 0.08%49: 0.11%50: 0.17%51: 0.23%52: 0.32%53: 0.44%54: 0.59%55: 0.77%56: 0.99%57: 1.25%58: 1.54%59: 1.88%60: 2.24%61: 2.63%62: 3.04%63: 3.44%64: 3.84%65: 4.21%66: 4.54%67: 4.81%68: 5.01%69: 5.14%70: 5.18%71: 5.14%72: 5.01%73: 4.81%74: 4.54%75: 4.21%76: 3.84%77: 3.44%78: 3.04%79: 2.63%80: 2.24%81: 1.88%82: 1.54%83: 1.25%84: 0.99%85: 0.77%86: 0.59%87: 0.44%88: 0.32%89: 0.23%90: 0.17%91: 0.11%92: 0.08%93: 0.05%94: 0.03%95: 0.02%96: 0.01%97: 0.01%98: 0.00%99: 0.00%100: 0.00%101: 0.00%102: 0.00%103: 0.00%104: 0.00%105: 0.00%106: 0.00%107: 0.00%108: 0.00%109: 0.00%110: 0.00%111: 0.00%112: 0.00%113: 0.00%114: 0.00%115: 0.00%116: 0.00%117: 0.00%118: 0.00%119: 0.00%120: 0.00%
20chance of each total for 20d6120
TotalChance
45 or more>99%
70 or more53%
95 or more<1%
110 or more<1%

Meteor Swarm against other 9th-level damage spells

By average damage on one target, Meteor Swarm ranks 2nd of 6 9th-level damage spells in the SRD. Area, saves and riders are not counted here; read each spell.

SpellDiceAverage
Power Word Kill12d1278
Meteor Swarm20d670
Weird10d1055
Prismatic Wall12d642
Storm of Vengeance2d67
Wish1d105.5

Rules text

Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius Sphere centered on each of those points makes a Dexterity saving throw. A creature takes Fire damage and Bludgeoning damage on a failed save or half as much damage on a successful one. A creature in the area of more than one fiery Sphere is affected only once.

A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area, and the object starts burning if it's flammable.

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.