Cultist

Cultist

Medium or small humanoid · CR 1/8 · 25 XP

12 AC · 9 HP

Roll the Cultist

Ritual Sickle

Press a roll button. The dice land here.

Stat block

Type
Medium or small humanoid, neutral
Armor Class
12
Hit Points
9 (2d8)
Speed
30 ft.
Challenge
1/8 (25 XP), proficiency +2
Senses
passive perception 10
Languages
Common
STRDEXCONINTWISCHA
11
12
10
10
11
10

Cultist odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Ritual Sickle (+3)60%
2.2 dmg
50%
1.9 dmg
45%
1.7 dmg
40%
1.5 dmg
30%
1.2 dmg
20%
0.8 dmg

Cultist hit points

The stat block uses the average, 9. Rolled, 2d8 lands anywhere from 2 to 16.

2: 1.56%3: 3.13%4: 4.69%5: 6.25%6: 7.81%7: 9.38%8: 10.94%9: 12.50%10: 10.94%11: 9.38%12: 7.81%13: 6.25%14: 4.69%15: 3.13%16: 1.56%
2chance of each total for 2d816
Hit pointsChance
6 or more84%
9 or more56%
13 or more16%
15 or more5%

Actions

Ritual Sickle. Melee Attack Roll: +3, reach 5 ft. Hit: 3 () Slashing damage plus 1 Necrotic damage.

Other CR 1/8 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.