
Cultist
Medium or small humanoid · CR 1/8 · 25 XP
12 AC · 9 HP
Roll the Cultist
Press a roll button. The dice land here.
Stat block
- Type
- Medium or small humanoid, neutral
- Armor Class
- 12
- Hit Points
- 9 (2d8)
- Speed
- 30 ft.
- Challenge
- 1/8 (25 XP), proficiency +2
- Senses
- passive perception 10
- Languages
- Common
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 | 12 | 10 | 10 | 11 | 10 |
Cultist odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Ritual Sickle (+3) | 60% 2.2 dmg | 50% 1.9 dmg | 45% 1.7 dmg | 40% 1.5 dmg | 30% 1.2 dmg | 20% 0.8 dmg |
Cultist hit points
The stat block uses the average, 9. Rolled, 2d8 lands anywhere from 2 to 16.
| Hit points | Chance |
|---|---|
| 6 or more | 84% |
| 9 or more | 56% |
| 13 or more | 16% |
| 15 or more | 5% |
Actions
Ritual Sickle. Melee Attack Roll: +3, reach 5 ft. Hit: 3 () Slashing damage plus 1 Necrotic damage.
Other CR 1/8 monsters
Bandit
Blood Hawk
Camel
Flying Snake
Giant Crab
Giant Rat
Giant Weasel
Goblin Minion
Guard
Kobold Warrior
Mastiff
Merfolk Skirmisher
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.