
Mastiff
Medium beast · CR 1/8 · 25 XP
12 AC · 5 HP
Roll the Mastiff
Press a roll button. The dice land here.
Stat block
- Type
- Medium beast, unaligned
- Armor Class
- 12
- Hit Points
- 5 (1d8 + 1)
- Speed
- 40 ft.
- Challenge
- 1/8 (25 XP), proficiency +2
- Senses
- darkvision 60 ft., passive perception 15
- Languages
- None
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 | 14 | 12 | 3 | 12 | 7 |
Mastiff odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Bite (+3) | 60% 2.9 dmg | 50% 2.4 dmg | 45% 2.2 dmg | 40% 2 dmg | 30% 1.5 dmg | 20% 1.1 dmg |
Mastiff hit points
The stat block uses the average, 5. Rolled, 1d8 + 1 lands anywhere from 2 to 9.
| Hit points | Chance |
|---|---|
| 4 or more | 75% |
| 6 or more | 50% |
| 7 or more | 38% |
| 8 or more | 25% |
Actions
Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 4 () Piercing damage. If the target is a Medium or smaller creature, it has the Prone condition.
Other CR 1/8 monsters
Bandit
Blood Hawk
Camel
Cultist
Flying Snake
Giant Crab
Giant Rat
Giant Weasel
Goblin Minion
Guard
Kobold Warrior
Merfolk Skirmisher
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.