
Camel
Large beast · CR 1/8 · 25 XP
10 AC · 17 HP
Roll the Camel
Bite
Press a roll button. The dice land here.
Stat block
- Type
- Large beast, unaligned
- Armor Class
- 10
- Hit Points
- 17 (2d10 + 6)
- Speed
- 50 ft.
- Challenge
- 1/8 (25 XP), proficiency +2
- Senses
- darkvision 60 ft., passive perception 10
- Languages
- None
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 | 8 | 17 | 2 | 11 | 5 |
Camel odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Bite (+4) | 65% 3.1 dmg | 55% 2.6 dmg | 50% 2.4 dmg | 45% 2.2 dmg | 35% 1.7 dmg | 25% 1.3 dmg |
Camel hit points
The stat block uses the average, 17. Rolled, 2d10 + 6 lands anywhere from 8 to 26.
| Hit points | Chance |
|---|---|
| 13 or more | 85% |
| 17 or more | 55% |
| 22 or more | 15% |
| 24 or more | 6% |
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 4 () Bludgeoning damage.
Other CR 1/8 monsters
Bandit
Blood Hawk
Cultist
Flying Snake
Giant Crab
Giant Rat
Giant Weasel
Goblin Minion
Guard
Kobold Warrior
Mastiff
Merfolk Skirmisher
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.