Guard

Guard

Medium or small humanoid · CR 1/8 · 25 XP

16 AC · 11 HP

Roll the Guard

Spear

Press a roll button. The dice land here.

Stat block

Type
Medium or small humanoid, neutral
Armor Class
16
Hit Points
11 (2d8 + 2)
Speed
30 ft.
Challenge
1/8 (25 XP), proficiency +2
Senses
passive perception 12
Languages
Common
STRDEXCONINTWISCHA
13
12
12
10
11
10

Guard odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Spear (+3)60%
2.9 dmg
50%
2.4 dmg
45%
2.2 dmg
40%
2 dmg
30%
1.5 dmg
20%
1.1 dmg

Guard hit points

The stat block uses the average, 11. Rolled, 2d8 + 2 lands anywhere from 4 to 18.

4: 1.56%5: 3.13%6: 4.69%7: 6.25%8: 7.81%9: 9.38%10: 10.94%11: 12.50%12: 10.94%13: 9.38%14: 7.81%15: 6.25%16: 4.69%17: 3.13%18: 1.56%
4chance of each total for 2d8 + 218
Hit pointsChance
8 or more84%
11 or more56%
15 or more16%
17 or more5%

Actions

Spear. Melee or Ranged Attack Roll: +3, reach 5 ft. or range 20/60 ft. Hit: 4 () Piercing damage.

Other CR 1/8 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.