
Guard
Medium or small humanoid · CR 1/8 · 25 XP
16 AC · 11 HP
Roll the Guard
Press a roll button. The dice land here.
Stat block
- Type
- Medium or small humanoid, neutral
- Armor Class
- 16
- Hit Points
- 11 (2d8 + 2)
- Speed
- 30 ft.
- Challenge
- 1/8 (25 XP), proficiency +2
- Senses
- passive perception 12
- Languages
- Common
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 | 12 | 12 | 10 | 11 | 10 |
Guard odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Spear (+3) | 60% 2.9 dmg | 50% 2.4 dmg | 45% 2.2 dmg | 40% 2 dmg | 30% 1.5 dmg | 20% 1.1 dmg |
Guard hit points
The stat block uses the average, 11. Rolled, 2d8 + 2 lands anywhere from 4 to 18.
| Hit points | Chance |
|---|---|
| 8 or more | 84% |
| 11 or more | 56% |
| 15 or more | 16% |
| 17 or more | 5% |
Actions
Spear. Melee or Ranged Attack Roll: +3, reach 5 ft. or range 20/60 ft. Hit: 4 () Piercing damage.
Other CR 1/8 monsters
Bandit
Blood Hawk
Camel
Cultist
Flying Snake
Giant Crab
Giant Rat
Giant Weasel
Goblin Minion
Kobold Warrior
Mastiff
Merfolk Skirmisher
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.