Blood Hawk

Blood Hawk

Small beast · CR 1/8 · 25 XP

12 AC · 7 HP

Roll the Blood Hawk

Beak

Press a roll button. The dice land here.

Stat block

Type
Small beast, unaligned
Armor Class
12
Hit Points
7 (2d6)
Speed
10 ft., fly 60 ft.
Challenge
1/8 (25 XP), proficiency +2
Senses
passive perception 16
Languages
None
STRDEXCONINTWISCHA
6
14
10
3
14
5

Blood Hawk odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Beak (+4)65%
7.5 dmg
55%
6.4 dmg
50%
5.9 dmg
45%
5.3 dmg
35%
4.2 dmg
25%
3.1 dmg

Blood Hawk hit points

The stat block uses the average, 7. Rolled, 2d6 lands anywhere from 2 to 12.

2: 2.78%3: 5.56%4: 8.33%5: 11.11%6: 13.89%7: 16.67%8: 13.89%9: 11.11%10: 8.33%11: 5.56%12: 2.78%
2chance of each total for 2d612
Hit pointsChance
5 or more83%
7 or more58%
10 or more17%
11 or more8%

Roll 2d6 on its own with the 2d6 roller or the d6 roller, or weigh it up on the dice calculator.

Traits

Pack Tactics. The hawk has Advantage on an attack roll against a creature if at least one of the hawk’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 4 () Piercing damage, or 6 () Piercing damage if the target is Bloodied.

Other CR 1/8 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.