
Blood Hawk
Small beast · CR 1/8 · 25 XP
12 AC · 7 HP
Roll the Blood Hawk
Press a roll button. The dice land here.
Stat block
- Type
- Small beast, unaligned
- Armor Class
- 12
- Hit Points
- 7 (2d6)
- Speed
- 10 ft., fly 60 ft.
- Challenge
- 1/8 (25 XP), proficiency +2
- Senses
- passive perception 16
- Languages
- None
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 | 14 | 10 | 3 | 14 | 5 |
Blood Hawk odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Beak (+4) | 65% 7.5 dmg | 55% 6.4 dmg | 50% 5.9 dmg | 45% 5.3 dmg | 35% 4.2 dmg | 25% 3.1 dmg |
Blood Hawk hit points
The stat block uses the average, 7. Rolled, 2d6 lands anywhere from 2 to 12.
| Hit points | Chance |
|---|---|
| 5 or more | 83% |
| 7 or more | 58% |
| 10 or more | 17% |
| 11 or more | 8% |
Traits
Pack Tactics. The hawk has Advantage on an attack roll against a creature if at least one of the hawk’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 4 () Piercing damage, or 6 () Piercing damage if the target is Bloodied.
Other CR 1/8 monsters
Bandit
Camel
Cultist
Flying Snake
Giant Crab
Giant Rat
Giant Weasel
Goblin Minion
Guard
Kobold Warrior
Mastiff
Merfolk Skirmisher
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.