Blood Hawk

Blood Hawk

Small beast · CR 1/8 · 25 XP

12 AC · 7 HP

Roll the Blood Hawk

Beak

Press a roll button. The dice land here.

Stat block

Type
Small beast, unaligned
Armor Class
12
Hit Points
7 (2d6)
Speed
10 ft., fly 60 ft.
Challenge
1/8 (25 XP), proficiency +2
Senses
passive perception 16
Languages
None
STRDEXCONINTWISCHA
6
14
10
3
14
5

Blood Hawk odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Beak (+4)65%
7.5 dmg
55%
6.4 dmg
50%
5.9 dmg
45%
5.3 dmg
35%
4.2 dmg
25%
3.1 dmg

Blood Hawk hit points

The stat block uses the average, 7. Rolled, 2d6 lands anywhere from 2 to 12.

2: 2.78%3: 5.56%4: 8.33%5: 11.11%6: 13.89%7: 16.67%8: 13.89%9: 11.11%10: 8.33%11: 5.56%12: 2.78%
2chance of each total for 2d612
Hit pointsChance
5 or more83%
7 or more58%
10 or more17%
11 or more8%

Traits

Pack Tactics. The hawk has Advantage on an attack roll against a creature if at least one of the hawk’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 4 () Piercing damage, or 6 () Piercing damage if the target is Bloodied.

Other CR 1/8 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.