Goblin Minion

Goblin Minion

Small fey · CR 1/8 · 25 XP

12 AC · 7 HP

Roll the Goblin Minion

Dagger

Press a roll button. The dice land here.

Stat block

Type
Small fey, chaotic neutral
Armor Class
12
Hit Points
7 (2d6)
Speed
30 ft.
Challenge
1/8 (25 XP), proficiency +2
Senses
darkvision 60 ft., passive perception 9
Languages
Common, Goblin
STRDEXCONINTWISCHA
8
15
10
10
8
8

Goblin Minion odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Dagger (+4)65%
3.1 dmg
55%
2.6 dmg
50%
2.4 dmg
45%
2.2 dmg
35%
1.7 dmg
25%
1.3 dmg

Goblin Minion hit points

The stat block uses the average, 7. Rolled, 2d6 lands anywhere from 2 to 12.

2: 2.78%3: 5.56%4: 8.33%5: 11.11%6: 13.89%7: 16.67%8: 13.89%9: 11.11%10: 8.33%11: 5.56%12: 2.78%
2chance of each total for 2d612
Hit pointsChance
5 or more83%
7 or more58%
10 or more17%
11 or more8%

Actions

Dagger. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 4 () Piercing damage.

Bonus actions

Nimble Escape. The goblin takes the Disengage or Hide action.

Other CR 1/8 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.