
Gnoll Warrior
Medium fiend · CR 1/2 · 100 XP
15 AC · 27 HP
Roll the Gnoll Warrior
Press a roll button. The dice land here.
Stat block
- Type
- Medium fiend, chaotic evil
- Armor Class
- 15
- Hit Points
- 27 (6d8)
- Speed
- 30 ft.
- Challenge
- 1/2 (100 XP), proficiency +2
- Senses
- darkvision 60 ft., passive perception 10
- Languages
- Gnoll
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 | 12 | 11 | 6 | 10 | 7 |
Gnoll Warrior odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Rend (+4) | 65% 3.8 dmg | 55% 3.2 dmg | 50% 2.9 dmg | 45% 2.7 dmg | 35% 2.1 dmg | 25% 1.6 dmg |
| Bone Bow (+3) | 60% 4.2 dmg | 50% 3.5 dmg | 45% 3.2 dmg | 40% 2.9 dmg | 30% 2.2 dmg | 20% 1.6 dmg |
Gnoll Warrior hit points
The stat block uses the average, 27. Rolled, 6d8 lands anywhere from 6 to 48.
| Hit points | Chance |
|---|---|
| 17 or more | 97% |
| 27 or more | 53% |
| 38 or more | 3% |
| 44 or more | <1% |
Actions
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 5 () Piercing damage.
Bone Bow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 6 () Piercing damage.
Bonus actions
Rampage. Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Rend attack.
Other CR 1/2 monsters
Ape
Black Bear
Cockatrice
Crocodile
Darkmantle
Dust Mephit
Giant Goat
Giant Seahorse
Giant Wasp
Gray Ooze
Hobgoblin Warrior
Ice Mephit
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.