Giant Seahorse

Giant Seahorse

Large beast · CR 1/2 · 100 XP

14 AC · 16 HP

Roll the Giant Seahorse

Ram

Press a roll button. The dice land here.

Stat block

Type
Large beast, unaligned
Armor Class
14
Hit Points
16 (3d10)
Speed
5 ft., swim 40 ft.
Challenge
1/2 (100 XP), proficiency +2
Senses
passive perception 11
Languages
None
STRDEXCONINTWISCHA
15
12
11
2
12
5

Giant Seahorse odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Ram (+4)65%
13.8 dmg
55%
11.8 dmg
50%
10.8 dmg
45%
9.8 dmg
35%
7.8 dmg
25%
5.8 dmg

Giant Seahorse hit points

The stat block uses the average, 16. Rolled, 3d10 lands anywhere from 3 to 30.

3: 0.10%4: 0.30%5: 0.60%6: 1.00%7: 1.50%8: 2.10%9: 2.80%10: 3.60%11: 4.50%12: 5.50%13: 6.30%14: 6.90%15: 7.30%16: 7.50%17: 7.50%18: 7.30%19: 6.90%20: 6.30%21: 5.50%22: 4.50%23: 3.60%24: 2.80%25: 2.10%26: 1.50%27: 1.00%28: 0.60%29: 0.30%30: 0.10%
3chance of each total for 3d1030
Hit pointsChance
10 or more92%
17 or more50%
23 or more12%
27 or more2%

Roll 3d10 on its own with the d10 roller, or weigh it up on the dice calculator.

Traits

Water Breathing. The seahorse can breathe only underwater.

Actions

Ram. Melee Attack Roll: +4, reach 5 ft. Hit: 9 () Bludgeoning damage, or 11 () Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.

Bonus actions

Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.

Other CR 1/2 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.