
Giant Seahorse
Large beast · CR 1/2 · 100 XP
14 AC · 16 HP
Roll the Giant Seahorse
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Stat block
- Type
- Large beast, unaligned
- Armor Class
- 14
- Hit Points
- 16 (3d10)
- Speed
- 5 ft., swim 40 ft.
- Challenge
- 1/2 (100 XP), proficiency +2
- Senses
- passive perception 11
- Languages
- None
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 | 12 | 11 | 2 | 12 | 5 |
Giant Seahorse odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Ram (+4) | 65% 13.8 dmg | 55% 11.8 dmg | 50% 10.8 dmg | 45% 9.8 dmg | 35% 7.8 dmg | 25% 5.8 dmg |
Giant Seahorse hit points
The stat block uses the average, 16. Rolled, 3d10 lands anywhere from 3 to 30.
| Hit points | Chance |
|---|---|
| 10 or more | 92% |
| 17 or more | 50% |
| 23 or more | 12% |
| 27 or more | 2% |
Traits
Water Breathing. The seahorse can breathe only underwater.
Actions
Ram. Melee Attack Roll: +4, reach 5 ft. Hit: 9 () Bludgeoning damage, or 11 () Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.
Bonus actions
Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.
Other CR 1/2 monsters
Ape
Black Bear
Cockatrice
Crocodile
Darkmantle
Dust Mephit
Giant Goat
Giant Wasp
Gnoll Warrior
Gray Ooze
Hobgoblin Warrior
Ice Mephit
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.