Giant Seahorse

Giant Seahorse

Large beast · CR 1/2 · 100 XP

14 AC · 16 HP

Roll the Giant Seahorse

Ram

Press a roll button. The dice land here.

Stat block

Type
Large beast, unaligned
Armor Class
14
Hit Points
16 (3d10)
Speed
5 ft., swim 40 ft.
Challenge
1/2 (100 XP), proficiency +2
Senses
passive perception 11
Languages
None
STRDEXCONINTWISCHA
15
12
11
2
12
5

Giant Seahorse odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Ram (+4)65%
13.8 dmg
55%
11.8 dmg
50%
10.8 dmg
45%
9.8 dmg
35%
7.8 dmg
25%
5.8 dmg

Giant Seahorse hit points

The stat block uses the average, 16. Rolled, 3d10 lands anywhere from 3 to 30.

3: 0.10%4: 0.30%5: 0.60%6: 1.00%7: 1.50%8: 2.10%9: 2.80%10: 3.60%11: 4.50%12: 5.50%13: 6.30%14: 6.90%15: 7.30%16: 7.50%17: 7.50%18: 7.30%19: 6.90%20: 6.30%21: 5.50%22: 4.50%23: 3.60%24: 2.80%25: 2.10%26: 1.50%27: 1.00%28: 0.60%29: 0.30%30: 0.10%
3chance of each total for 3d1030
Hit pointsChance
10 or more92%
17 or more50%
23 or more12%
27 or more2%

Traits

Water Breathing. The seahorse can breathe only underwater.

Actions

Ram. Melee Attack Roll: +4, reach 5 ft. Hit: 9 () Bludgeoning damage, or 11 () Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.

Bonus actions

Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.

Other CR 1/2 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.