
Hobgoblin Warrior
Medium fey · CR 1/2 · 100 XP
18 AC · 11 HP
Roll the Hobgoblin Warrior
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Stat block
- Type
- Medium fey, lawful evil
- Armor Class
- 18
- Hit Points
- 11 (2d8 + 2)
- Speed
- 30 ft.
- Challenge
- 1/2 (100 XP), proficiency +2
- Senses
- darkvision 60 ft., passive perception 10
- Languages
- Common, Goblin
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 | 12 | 12 | 10 | 10 | 9 |
Hobgoblin Warrior odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Longsword (+3) | 60% 7.8 dmg | 50% 6.6 dmg | 45% 6 dmg | 40% 5.4 dmg | 30% 4.2 dmg | 20% 3 dmg |
| Longbow (+3) | 60% 8.4 dmg | 50% 7.1 dmg | 45% 6.5 dmg | 40% 5.8 dmg | 30% 4.5 dmg | 20% 3.2 dmg |
Hobgoblin Warrior hit points
The stat block uses the average, 11. Rolled, 2d8 + 2 lands anywhere from 4 to 18.
| Hit points | Chance |
|---|---|
| 8 or more | 84% |
| 11 or more | 56% |
| 15 or more | 16% |
| 17 or more | 5% |
Traits
Pack Tactics. The hobgoblin has Advantage on an attack roll against a creature if at least one of the hobgoblin’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Longsword. Melee Attack Roll: +3, reach 5 ft. Hit: 12 () Slashing damage.
Longbow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 5 () Piercing damage plus 7 () Poison damage.
Other CR 1/2 monsters
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Darkmantle
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Giant Goat
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Giant Wasp
Gnoll Warrior
Gray Ooze
Ice Mephit
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.