
Crocodile
Large beast · CR 1/2 · 100 XP
12 AC · 13 HP
Roll the Crocodile
Press a roll button. The dice land here.
Stat block
- Type
- Large beast, unaligned
- Armor Class
- 12
- Hit Points
- 13 (2d10 + 2)
- Speed
- 20 ft., swim 30 ft.
- Challenge
- 1/2 (100 XP), proficiency +2
- Senses
- passive perception 10
- Languages
- None
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 | 10 | 13 | 2 | 10 | 5 |
Crocodile odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Bite (+4) | 65% 4.5 dmg | 55% 3.8 dmg | 50% 3.5 dmg | 45% 3.2 dmg | 35% 2.5 dmg | 25% 1.9 dmg |
Crocodile hit points
The stat block uses the average, 13. Rolled, 2d10 + 2 lands anywhere from 4 to 22.
| Hit points | Chance |
|---|---|
| 9 or more | 85% |
| 13 or more | 55% |
| 18 or more | 15% |
| 20 or more | 6% |
Traits
Hold Breath. The crocodile can hold its breath for 1 hour.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 () Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.
Other CR 1/2 monsters
Ape
Black Bear
Cockatrice
Darkmantle
Dust Mephit
Giant Goat
Giant Seahorse
Giant Wasp
Gnoll Warrior
Gray Ooze
Hobgoblin Warrior
Ice Mephit
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.