Crocodile

Crocodile

Large beast · CR 1/2 · 100 XP

12 AC · 13 HP

Roll the Crocodile

Bite DC 12 STR

Press a roll button. The dice land here.

Stat block

Type
Large beast, unaligned
Armor Class
12
Hit Points
13 (2d10 + 2)
Speed
20 ft., swim 30 ft.
Challenge
1/2 (100 XP), proficiency +2
Senses
passive perception 10
Languages
None
STRDEXCONINTWISCHA
15
10
13
2
10
5

Crocodile odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Bite (+4)65%
4.5 dmg
55%
3.8 dmg
50%
3.5 dmg
45%
3.2 dmg
35%
2.5 dmg
25%
1.9 dmg

Crocodile hit points

The stat block uses the average, 13. Rolled, 2d10 + 2 lands anywhere from 4 to 22.

4: 1.00%5: 2.00%6: 3.00%7: 4.00%8: 5.00%9: 6.00%10: 7.00%11: 8.00%12: 9.00%13: 10.00%14: 9.00%15: 8.00%16: 7.00%17: 6.00%18: 5.00%19: 4.00%20: 3.00%21: 2.00%22: 1.00%
4chance of each total for 2d10 + 222
Hit pointsChance
9 or more85%
13 or more55%
18 or more15%
20 or more6%

Traits

Hold Breath. The crocodile can hold its breath for 1 hour.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 () Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.

Other CR 1/2 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.