
Darkmantle
Small aberration · CR 1/2 · 100 XP
11 AC · 22 HP
Roll the Darkmantle
Press a roll button. The dice land here.
Stat block
- Type
- Small aberration, unaligned
- Armor Class
- 11
- Hit Points
- 22 (5d6 + 5)
- Speed
- 10 ft., fly 30 ft.
- Challenge
- 1/2 (100 XP), proficiency +2
- Senses
- blindsight 60 ft., passive perception 10
- Languages
- None
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 | 12 | 13 | 2 | 10 | 5 |
Darkmantle odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Crush (+5) | 70% 4.7 dmg | 60% 4.1 dmg | 55% 3.8 dmg | 50% 3.4 dmg | 40% 2.8 dmg | 30% 2.1 dmg |
Darkmantle hit points
The stat block uses the average, 22. Rolled, 5d6 + 5 lands anywhere from 10 to 35.
| Hit points | Chance |
|---|---|
| 16 or more | 97% |
| 23 or more | 50% |
| 29 or more | 6% |
| 33 or more | <1% |
Actions
Crush. Melee Attack Roll: +5, reach 5 ft. Hit: 6 () Bludgeoning damage, and the darkmantle attaches to the target. If the target is a Medium or smaller creature and the darkmantle had Advantage on the attack roll, it covers the target, which has the Blinded condition and is suffocating while the darkmantle is attached in this way. While attached to a target, the darkmantle can attack only the target but has Advantage on its attack rolls. Its Speed becomes 0, it can’t benefit from any bonus to its Speed, and it moves with the target. A creature can take an action to try to detach the darkmantle from itself, doing so with a successful DC 13 Strength (Athletics) check. On its turn, the darkmantle can detach itself by using 5 feet of movement.
Darkness Aura. Magical Darkness fills a 15-foot Emanation originating from the darkmantle. This effect lasts while the darkmantle maintains Concentration on it, up to 10 minutes. Darkvision can’t penetrate this area, and no light can illuminate it.
Other CR 1/2 monsters
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Black Bear
Cockatrice
Crocodile
Dust Mephit
Giant Goat
Giant Seahorse
Giant Wasp
Gnoll Warrior
Gray Ooze
Hobgoblin Warrior
Ice Mephit
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.