
Jackal
Small beast · CR 0 · 10 XP
12 AC · 3 HP
Roll the Jackal
Bite
Press a roll button. The dice land here.
Stat block
- Type
- Small beast, unaligned
- Armor Class
- 12
- Hit Points
- 3 (1d6)
- Speed
- 40 ft.
- Challenge
- 0 (10 XP), proficiency +2
- Senses
- darkvision 90 ft., passive perception 15
- Languages
- None
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 | 15 | 11 | 3 | 12 | 6 |
Jackal odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Bite (+1) | 50% 0.9 dmg | 40% 0.7 dmg | 35% 0.6 dmg | 30% 0.6 dmg | 20% 0.4 dmg | 10% 0.3 dmg |
Jackal hit points
The stat block uses the average, 3. Rolled, 1d6 lands anywhere from 1 to 6.
| Hit points | Chance |
|---|---|
| 2 or more | 83% |
| 4 or more | 50% |
| 5 or more | 33% |
| 6 or more | 17% |
Actions
Bite. Melee Attack Roll: +1, reach 5 ft. Hit: 1 ( – 1) Piercing damage.
Other CR 0 monsters
Awakened Shrub
Baboon
Badger
Bat
Cat
Commoner
Crab
Deer
Eagle
Frog
Giant Fire Beetle
Goat
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.