Roper

Roper

Large aberration · CR 5 · 1,800 XP

20 AC · 93 HP

Roll the Roper

Bite

Press a roll button. The dice land here.

Stat block

Type
Large aberration, neutral evil
Armor Class
20
Hit Points
93 (11d10 + 33)
Speed
10 ft., climb 20 ft.
Challenge
5 (1,800 XP), proficiency +3
Senses
darkvision 60 ft., passive perception 16
Languages
None
STRDEXCONINTWISCHA
18
8
17
7
16
6

Roper odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Bite (+7)80%
14.7 dmg
70%
12.9 dmg
65%
12.1 dmg
60%
11.2 dmg
50%
9.4 dmg
40%
7.7 dmg

Roper hit points

The stat block uses the average, 93. Rolled, 11d10 + 33 lands anywhere from 44 to 143.

44: 0.00%45: 0.00%46: 0.00%47: 0.00%48: 0.00%49: 0.00%50: 0.00%51: 0.00%52: 0.00%53: 0.00%54: 0.00%55: 0.00%56: 0.00%57: 0.00%58: 0.00%59: 0.00%60: 0.01%61: 0.01%62: 0.01%63: 0.02%64: 0.03%65: 0.04%66: 0.06%67: 0.08%68: 0.11%69: 0.15%70: 0.20%71: 0.26%72: 0.33%73: 0.42%74: 0.53%75: 0.65%76: 0.80%77: 0.96%78: 1.15%79: 1.35%80: 1.57%81: 1.81%82: 2.06%83: 2.31%84: 2.57%85: 2.83%86: 3.08%87: 3.31%88: 3.53%89: 3.72%90: 3.87%91: 4.00%92: 4.08%93: 4.12%94: 4.12%95: 4.08%96: 4.00%97: 3.87%98: 3.72%99: 3.53%100: 3.31%101: 3.08%102: 2.83%103: 2.57%104: 2.31%105: 2.06%106: 1.81%107: 1.57%108: 1.35%109: 1.15%110: 0.96%111: 0.80%112: 0.65%113: 0.53%114: 0.42%115: 0.33%116: 0.26%117: 0.20%118: 0.15%119: 0.11%120: 0.08%121: 0.06%122: 0.04%123: 0.03%124: 0.02%125: 0.01%126: 0.01%127: 0.01%128: 0.00%129: 0.00%130: 0.00%131: 0.00%132: 0.00%133: 0.00%134: 0.00%135: 0.00%136: 0.00%137: 0.00%138: 0.00%139: 0.00%140: 0.00%141: 0.00%142: 0.00%143: 0.00%
44chance of each total for 11d10 + 33143
Hit pointsChance
69 or more>99%
94 or more50%
118 or more1%
133 or more<1%

Traits

Spider Climb. The roper can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Actions

Multiattack. The roper makes two Tentacle attacks, uses Reel, and makes two Bite attacks.

Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 17 () Piercing damage.

Tentacle. Melee Attack Roll: +7, reach 60 ft. Hit: The target has the Grappled condition (escape DC 14) from one of six tentacles, and the target has the Poisoned condition until the grapple ends. The tentacle can be damaged, freeing a creature it has Grappled when destroyed (AC 20, HP 10, Immunity to Poison and Psychic damage). Damaging the tentacle deals no damage to the roper, and a destroyed tentacle regrows at the start of the roper’s next turn.

Reel. The roper pulls each creature Grappled by it up to 30 feet straight toward it.

Other CR 5 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.