
Shambling Mound
Large plant · CR 5 · 1,800 XP
15 AC · 110 HP
Roll the Shambling Mound
Press a roll button. The dice land here.
Stat block
- Type
- Large plant, unaligned
- Armor Class
- 15
- Hit Points
- 110 (13d10 + 39)
- Speed
- 30 ft., swim 20 ft.
- Challenge
- 5 (1,800 XP), proficiency +3
- Resistances
- cold, fire
- Immunities
- lightning
- Condition immunities
- Deafened, Exhaustion
- Senses
- blindsight 60 ft., passive perception 10
- Languages
- None
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 | 8 | 16 | 5 | 10 | 5 |
Shambling Mound odds against your Armor Class
Chance to hit, then average damage per attack once misses and critical hits are counted.
| Attack | AC 12 | AC 14 | AC 15 | AC 16 | AC 18 | AC 20 |
|---|---|---|---|---|---|---|
| Charged Tendril (+7) | 80% 10.4 dmg | 70% 9.2 dmg | 65% 8.6 dmg | 60% 7.9 dmg | 50% 6.7 dmg | 40% 5.4 dmg |
| Full turn (3 attacks) | 31.3 dmg | 27.5 dmg | 25.7 dmg | 23.8 dmg | 20 dmg | 16.3 dmg |
Shambling Mound hit points
The stat block uses the average, 110. Rolled, 13d10 + 39 lands anywhere from 52 to 169.
| Hit points | Chance |
|---|---|
| 81 or more | >99% |
| 111 or more | 50% |
| 140 or more | <1% |
| 157 or more | <1% |
Traits
Lightning Absorption. Whenever the shambling mound is subjected to Lightning damage, it regains a number of Hit Points equal to the Lightning damage dealt.
Actions
Multiattack. The shambling mound makes three Charged Tendril attacks. It can replace one attack with a use of Engulf.
Charged Tendril. Melee Attack Roll: +7, reach 10 ft. Hit: 7 () Bludgeoning damage plus 5 () Lightning damage. If the target is a Medium or smaller creature, the shambling mound pulls the target 5 feet straight toward itself.
Engulf. Strength Saving Throw: DC 15, one Medium or smaller creature within 5 feet. Failure: The target is pulled into the shambling mound’s space and has the Grappled condition (escape DC 14). Until the grapple ends, the target has the Blinded and Restrained conditions, and it takes 10 () Lightning damage at the start of each of its turns. When the shambling mound moves, the Grappled target moves with it, costing it no extra movement. The shambling mound can have only one creature Grappled by this action at a time.
Other CR 5 monsters
Air Elemental
Barbed Devil
Bulette
Earth Elemental
Fire Elemental
Flesh Golem
Giant Crocodile
Giant Shark
Gladiator
Gorgon
Half-Dragon
Hill Giant
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.