Shambling Mound

Shambling Mound

Large plant · CR 5 · 1,800 XP

15 AC · 110 HP

Roll the Shambling Mound

Charged Tendril
Engulf DC 15 STR

Press a roll button. The dice land here.

Stat block

Type
Large plant, unaligned
Armor Class
15
Hit Points
110 (13d10 + 39)
Speed
30 ft., swim 20 ft.
Challenge
5 (1,800 XP), proficiency +3
Resistances
cold, fire
Immunities
lightning
Condition immunities
Deafened, Exhaustion
Senses
blindsight 60 ft., passive perception 10
Languages
None
STRDEXCONINTWISCHA
18
8
16
5
10
5

Shambling Mound odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Charged Tendril (+7)80%
10.4 dmg
70%
9.2 dmg
65%
8.6 dmg
60%
7.9 dmg
50%
6.7 dmg
40%
5.4 dmg
Full turn (3 attacks)31.3 dmg27.5 dmg25.7 dmg23.8 dmg20 dmg16.3 dmg

Shambling Mound hit points

The stat block uses the average, 110. Rolled, 13d10 + 39 lands anywhere from 52 to 169.

52: 0.00%53: 0.00%54: 0.00%55: 0.00%56: 0.00%57: 0.00%58: 0.00%59: 0.00%60: 0.00%61: 0.00%62: 0.00%63: 0.00%64: 0.00%65: 0.00%66: 0.00%67: 0.00%68: 0.00%69: 0.00%70: 0.00%71: 0.00%72: 0.00%73: 0.00%74: 0.01%75: 0.01%76: 0.01%77: 0.02%78: 0.02%79: 0.03%80: 0.04%81: 0.06%82: 0.08%83: 0.11%84: 0.14%85: 0.18%86: 0.23%87: 0.30%88: 0.37%89: 0.45%90: 0.55%91: 0.67%92: 0.80%93: 0.95%94: 1.11%95: 1.28%96: 1.47%97: 1.68%98: 1.89%99: 2.10%100: 2.32%101: 2.54%102: 2.76%103: 2.96%104: 3.15%105: 3.33%106: 3.48%107: 3.60%108: 3.70%109: 3.77%110: 3.80%111: 3.80%112: 3.77%113: 3.70%114: 3.60%115: 3.48%116: 3.33%117: 3.15%118: 2.96%119: 2.76%120: 2.54%121: 2.32%122: 2.10%123: 1.89%124: 1.68%125: 1.47%126: 1.28%127: 1.11%128: 0.95%129: 0.80%130: 0.67%131: 0.55%132: 0.45%133: 0.37%134: 0.30%135: 0.23%136: 0.18%137: 0.14%138: 0.11%139: 0.08%140: 0.06%141: 0.04%142: 0.03%143: 0.02%144: 0.02%145: 0.01%146: 0.01%147: 0.01%148: 0.00%149: 0.00%150: 0.00%151: 0.00%152: 0.00%153: 0.00%154: 0.00%155: 0.00%156: 0.00%157: 0.00%158: 0.00%159: 0.00%160: 0.00%161: 0.00%162: 0.00%163: 0.00%164: 0.00%165: 0.00%166: 0.00%167: 0.00%168: 0.00%169: 0.00%
52chance of each total for 13d10 + 39169
Hit pointsChance
81 or more>99%
111 or more50%
140 or more<1%
157 or more<1%

Traits

Lightning Absorption. Whenever the shambling mound is subjected to Lightning damage, it regains a number of Hit Points equal to the Lightning damage dealt.

Actions

Multiattack. The shambling mound makes three Charged Tendril attacks. It can replace one attack with a use of Engulf.

Charged Tendril. Melee Attack Roll: +7, reach 10 ft. Hit: 7 () Bludgeoning damage plus 5 () Lightning damage. If the target is a Medium or smaller creature, the shambling mound pulls the target 5 feet straight toward itself.

Engulf. Strength Saving Throw: DC 15, one Medium or smaller creature within 5 feet. Failure: The target is pulled into the shambling mound’s space and has the Grappled condition (escape DC 14). Until the grapple ends, the target has the Blinded and Restrained conditions, and it takes 10 () Lightning damage at the start of each of its turns. When the shambling mound moves, the Grappled target moves with it, costing it no extra movement. The shambling mound can have only one creature Grappled by this action at a time.

Other CR 5 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.