Unicorn

Unicorn

Large celestial · CR 5 · 1,800 XP

12 AC · 97 HP

Roll the Unicorn

Hooves
Radiant Horn

Press a roll button. The dice land here.

Stat block

Type
Large celestial, lawful good
Armor Class
12
Hit Points
97 (13d10 + 26)
Speed
50 ft.
Challenge
5 (1,800 XP), proficiency +3
Immunities
poison
Condition immunities
Charmed, Paralyzed, Poisoned
Senses
darkvision 60 ft., passive perception 13
Languages
Celestial, Elvish, Sylvan; telepathy 120 ft.
STRDEXCONINTWISCHA
18
14
15
11
17
16

Unicorn odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Hooves (+7)80%
9.2 dmg
70%
8 dmg
65%
7.5 dmg
60%
7 dmg
50%
5.9 dmg
40%
4.8 dmg
Radiant Horn (+7)80%
7.9 dmg
70%
6.9 dmg
65%
6.5 dmg
60%
6 dmg
50%
5 dmg
40%
4.1 dmg
Full turn (2 attacks)17 dmg15 dmg14 dmg12.9 dmg10.9 dmg8.8 dmg

Unicorn hit points

The stat block uses the average, 97. Rolled, 13d10 + 26 lands anywhere from 39 to 156.

39: 0.00%40: 0.00%41: 0.00%42: 0.00%43: 0.00%44: 0.00%45: 0.00%46: 0.00%47: 0.00%48: 0.00%49: 0.00%50: 0.00%51: 0.00%52: 0.00%53: 0.00%54: 0.00%55: 0.00%56: 0.00%57: 0.00%58: 0.00%59: 0.00%60: 0.00%61: 0.01%62: 0.01%63: 0.01%64: 0.02%65: 0.02%66: 0.03%67: 0.04%68: 0.06%69: 0.08%70: 0.11%71: 0.14%72: 0.18%73: 0.23%74: 0.30%75: 0.37%76: 0.45%77: 0.55%78: 0.67%79: 0.80%80: 0.95%81: 1.11%82: 1.28%83: 1.47%84: 1.68%85: 1.89%86: 2.10%87: 2.32%88: 2.54%89: 2.76%90: 2.96%91: 3.15%92: 3.33%93: 3.48%94: 3.60%95: 3.70%96: 3.77%97: 3.80%98: 3.80%99: 3.77%100: 3.70%101: 3.60%102: 3.48%103: 3.33%104: 3.15%105: 2.96%106: 2.76%107: 2.54%108: 2.32%109: 2.10%110: 1.89%111: 1.68%112: 1.47%113: 1.28%114: 1.11%115: 0.95%116: 0.80%117: 0.67%118: 0.55%119: 0.45%120: 0.37%121: 0.30%122: 0.23%123: 0.18%124: 0.14%125: 0.11%126: 0.08%127: 0.06%128: 0.04%129: 0.03%130: 0.02%131: 0.02%132: 0.01%133: 0.01%134: 0.01%135: 0.00%136: 0.00%137: 0.00%138: 0.00%139: 0.00%140: 0.00%141: 0.00%142: 0.00%143: 0.00%144: 0.00%145: 0.00%146: 0.00%147: 0.00%148: 0.00%149: 0.00%150: 0.00%151: 0.00%152: 0.00%153: 0.00%154: 0.00%155: 0.00%156: 0.00%
39chance of each total for 13d10 + 26156
Hit pointsChance
68 or more>99%
98 or more50%
127 or more<1%
144 or more<1%

Traits

Legendary Resistance. If the unicorn fails a saving throw, it can choose to succeed instead.

Magic Resistance. The unicorn has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The unicorn makes one Hooves attack and one Radiant Horn attack.

Hooves. Melee Attack Roll: +7, reach 5 ft. Hit: 11 () Bludgeoning damage.

Radiant Horn. Melee Attack Roll: +7, reach 5 ft. Hit: 9 () Radiant damage.

Spellcasting. The unicorn casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 14):

Legendary actions

Charging Horn. The unicorn moves up to half its Speed without provoking Opportunity Attacks, and it makes one Radiant Horn attack.

Shimmering Shield. The unicorn targets itself or one creature it can see within 60 feet of itself. The target gains 10 () Temporary Hit Points, and its AC increases by 2 until the end of the unicorn’s next turn. The unicorn can’t take this action again until the start of its next turn.

Other CR 5 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.