Water Elemental

Water Elemental

Large elemental · CR 5 · 1,800 XP

14 AC · 114 HP

Roll the Water Elemental

Slam
Whelm DC 15 STR

Press a roll button. The dice land here.

Stat block

Type
Large elemental, neutral
Armor Class
14
Hit Points
114 (12d10 + 48)
Speed
30 ft., swim 90 ft.
Challenge
5 (1,800 XP), proficiency +3
Resistances
acid, fire
Immunities
poison
Condition immunities
Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses
darkvision 60 ft., passive perception 10
Languages
Primordial (Aquan)
STRDEXCONINTWISCHA
18
14
18
5
10
8

Water Elemental odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Slam (+7)80%
10.9 dmg
70%
9.5 dmg
65%
8.9 dmg
60%
8.3 dmg
50%
7 dmg
40%
5.7 dmg
Full turn (2 attacks)21.7 dmg19.1 dmg17.8 dmg16.5 dmg13.9 dmg11.3 dmg

Water Elemental hit points

The stat block uses the average, 114. Rolled, 12d10 + 48 lands anywhere from 60 to 168.

60: 0.00%61: 0.00%62: 0.00%63: 0.00%64: 0.00%65: 0.00%66: 0.00%67: 0.00%68: 0.00%69: 0.00%70: 0.00%71: 0.00%72: 0.00%73: 0.00%74: 0.00%75: 0.00%76: 0.00%77: 0.00%78: 0.00%79: 0.01%80: 0.01%81: 0.01%82: 0.02%83: 0.03%84: 0.04%85: 0.05%86: 0.07%87: 0.09%88: 0.13%89: 0.17%90: 0.22%91: 0.28%92: 0.35%93: 0.44%94: 0.54%95: 0.66%96: 0.80%97: 0.96%98: 1.13%99: 1.32%100: 1.52%101: 1.74%102: 1.97%103: 2.20%104: 2.44%105: 2.68%106: 2.91%107: 3.13%108: 3.33%109: 3.51%110: 3.67%111: 3.79%112: 3.88%113: 3.94%114: 3.96%115: 3.94%116: 3.88%117: 3.79%118: 3.67%119: 3.51%120: 3.33%121: 3.13%122: 2.91%123: 2.68%124: 2.44%125: 2.20%126: 1.97%127: 1.74%128: 1.52%129: 1.32%130: 1.13%131: 0.96%132: 0.80%133: 0.66%134: 0.54%135: 0.44%136: 0.35%137: 0.28%138: 0.22%139: 0.17%140: 0.13%141: 0.09%142: 0.07%143: 0.05%144: 0.04%145: 0.03%146: 0.02%147: 0.01%148: 0.01%149: 0.01%150: 0.00%151: 0.00%152: 0.00%153: 0.00%154: 0.00%155: 0.00%156: 0.00%157: 0.00%158: 0.00%159: 0.00%160: 0.00%161: 0.00%162: 0.00%163: 0.00%164: 0.00%165: 0.00%166: 0.00%167: 0.00%168: 0.00%
60chance of each total for 12d10 + 48168
Hit pointsChance
87 or more>99%
114 or more52%
141 or more<1%
157 or more<1%

Traits

Freeze. If the elemental takes Cold damage, its Speed decreases by 20 feet until the end of its next turn.

Water Form. The elemental can enter an enemy’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Actions

Multiattack. The elemental makes two Slam attacks.

Slam. Melee Attack Roll: +7, reach 5 ft. Hit: 13 () Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Whelm. Strength Saving Throw: DC 15, each creature in the elemental’s space. Failure: 22 () Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14). Until the grapple ends, the target has the Restrained condition, is suffocating unless it can breathe water, and takes 9 () Bludgeoning damage at the start of each of the elemental’s turns. The elemental can grapple one Large creature or up to two Medium or smaller creatures at a time with Whelm. As an action, a creature within 5 feet of the elemental can pull a creature out of it by succeeding on a DC 14 Strength (Athletics) check. Success: Half damage only.

Other CR 5 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.