Chain Lightning

6th-level evocation · 10d8 Lightning damage, average 45

45 average Lightning damage · 10–80

Roll Chain Lightning

Press a roll button. The dice land here.

Spell details

Level
6th-level
School
Evocation
Casting time
Action
Range
150 feet
Components
V, S, M (three silver pins)
Duration
Instantaneous
Classes
Sorcerer, Wizard
Save
Dexterity (half on success)

Chain Lightning damage by level

Cast atDiceAverageRangeOn a save
6th slot4510–8022.3

“On a save” is the average of half each roll, rounded down, as the rules do it.

The odds of 10d8

10: 0.00%11: 0.00%12: 0.00%13: 0.00%14: 0.00%15: 0.00%16: 0.00%17: 0.00%18: 0.00%19: 0.00%20: 0.01%21: 0.02%22: 0.03%23: 0.04%24: 0.07%25: 0.11%26: 0.17%27: 0.25%28: 0.35%29: 0.49%30: 0.66%31: 0.88%32: 1.14%33: 1.44%34: 1.79%35: 2.18%36: 2.60%37: 3.04%38: 3.48%39: 3.92%40: 4.33%41: 4.70%42: 5.00%43: 5.23%44: 5.37%45: 5.42%46: 5.37%47: 5.23%48: 5.00%49: 4.70%50: 4.33%51: 3.92%52: 3.48%53: 3.04%54: 2.60%55: 2.18%56: 1.79%57: 1.44%58: 1.14%59: 0.88%60: 0.66%61: 0.49%62: 0.35%63: 0.25%64: 0.17%65: 0.11%66: 0.07%67: 0.04%68: 0.03%69: 0.02%70: 0.01%71: 0.00%72: 0.00%73: 0.00%74: 0.00%75: 0.00%76: 0.00%77: 0.00%78: 0.00%79: 0.00%80: 0.00%
10chance of each total for 10d880
TotalChance
28 or more99%
45 or more53%
63 or more1%
73 or more<1%

Chain Lightning against other 6th-level damage spells

By average damage on one target, Chain Lightning ranks 3rd of 9 6th-level damage spells in the SRD. Area, saves and riders are not counted here; read each spell.

SpellDiceAverage
Disintegrate10d6 + 4075
Harm14d649
Chain Lightning10d845
Circle of Death8d836
Freezing Sphere10d635
Wall of Ice10d635
Blade Barrier6d1033
Wall of Thorns7d831.5
Sunbeam6d827

Rules text

You launch a lightning bolt toward a target you can see within range. Three bolts then leap from that target to as many as three other targets of your choice, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.

Each target makes a Dexterity saving throw, taking Lightning damage on a failed save or half as much damage on a successful one.

At higher levels. One additional bolt leaps from the first target to another target for each spell slot level above 6.

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.