Harm
6th-level necromancy · 14d6 Necrotic damage, average 49
49 average Necrotic damage · 14–84
Roll Harm
Press a roll button. The dice land here.
Spell details
- Level
- 6th-level
- School
- Necromancy
- Casting time
- Action
- Range
- 60 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Cleric
- Save
- Constitution (half on success)
Harm damage by level
| Cast at | Dice | Average | Range | On a save |
|---|---|---|---|---|
| 6th slot | 49 | 14–84 | 24.2 |
“On a save” is the average of half each roll, rounded down, as the rules do it.
The odds of 14d6
| Total | Chance |
|---|---|
| 32 or more | >99% |
| 49 or more | 53% |
| 67 or more | <1% |
| 77 or more | <1% |
Harm against other 6th-level damage spells
By average damage on one target, Harm ranks 2nd of 9 6th-level damage spells in the SRD. Area, saves and riders are not counted here; read each spell.
| Spell | Dice | Average |
|---|---|---|
| Disintegrate | 10d6 + 40 | 75 |
| Harm | 14d6 | 49 |
| Chain Lightning | 10d8 | 45 |
| Circle of Death | 8d8 | 36 |
| Freezing Sphere | 10d6 | 35 |
| Wall of Ice | 10d6 | 35 |
| Blade Barrier | 6d10 | 33 |
| Wall of Thorns | 7d8 | 31.5 |
| Sunbeam | 6d8 | 27 |
Rules text
You unleash virulent magic on a creature you can see within range. The target makes a Constitution saving throw. On a failed save, it takes Necrotic damage, and its Hit Point maximum is reduced by an amount equal to the Necrotic damage it took. On a successful save, it takes half as much damage only. This spell can't reduce a target's Hit Point maximum below 1.
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.