Disintegrate

Disintegrate

6th-level transmutation · 10d6 + 40 Force damage, average 75

75 average Force damage · 50–100

Roll Disintegrate

Press a roll button. The dice land here.

Spell details

Level
6th-level
School
Transmutation
Casting time
Action
Range
60 feet
Components
V, S, M (a lodestone and dust)
Duration
Instantaneous
Classes
Sorcerer, Wizard
Save
Dexterity

Disintegrate damage by level

Cast atDiceAverageRange
6th slot7550–100
7th slot85.553–118
8th slot9656–136
9th slot106.559–154

The odds of 10d6 + 40

50: 0.00%51: 0.00%52: 0.00%53: 0.00%54: 0.00%55: 0.00%56: 0.01%57: 0.02%58: 0.04%59: 0.08%60: 0.14%61: 0.24%62: 0.40%63: 0.63%64: 0.95%65: 1.37%66: 1.90%67: 2.54%68: 3.26%69: 4.05%70: 4.85%71: 5.61%72: 6.29%73: 6.82%74: 7.15%75: 7.27%76: 7.15%77: 6.82%78: 6.29%79: 5.61%80: 4.85%81: 4.05%82: 3.26%83: 2.54%84: 1.90%85: 1.37%86: 0.95%87: 0.63%88: 0.40%89: 0.24%90: 0.14%91: 0.08%92: 0.04%93: 0.02%94: 0.01%95: 0.00%96: 0.00%97: 0.00%98: 0.00%99: 0.00%100: 0.00%
50chance of each total for 10d6 + 40100
TotalChance
63 or more99%
75 or more54%
88 or more1%
95 or more<1%

Disintegrate against other 6th-level damage spells

By average damage on one target, Disintegrate ranks 1st of 9 6th-level damage spells in the SRD. Area, saves and riders are not counted here; read each spell.

SpellDiceAverage
Disintegrate10d6 + 4075
Harm14d649
Chain Lightning10d845
Circle of Death8d836
Freezing Sphere10d635
Wall of Ice10d635
Blade Barrier6d1033
Wall of Thorns7d831.5
Sunbeam6d827

Rules text

You launch a green ray at a target you can see within range. The target can be a creature, a nonmagical object, or a creation of magical force, such as the wall created by Wall of Force.

A creature targeted by this spell makes a Dexterity saving throw. On a failed save, the target takes Force damage. If this damage reduces it to 0 Hit Points, it and everything nonmagical it is wearing and carrying are disintegrated into gray dust. The target can be revived only by a True Resurrection or a Wish spell.

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If such a target is Huge or larger, this spell disintegrates a 10-foot-Cube portion of it.

At higher levels. The damage increases by for each spell slot level above 6.

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.