Circle of Death
6th-level necromancy · 8d8 Necrotic damage, average 36
36 average Necrotic damage · 8–64
Roll Circle of Death
Press a roll button. The dice land here.
Spell details
- Level
- 6th-level
- School
- Necromancy
- Casting time
- Action
- Range
- 150 feet
- Components
- V, S, M (the powder of a crushed black, pearl worth 500+ GP)
- Duration
- Instantaneous
- Classes
- Sorcerer, Warlock, Wizard
- Save
- Constitution (half on success)
Circle of Death damage by level
| Cast at | Dice | Average | Range | On a save |
|---|---|---|---|---|
| 6th slot | 36 | 8–64 | 17.8 | |
| 7th slot | 45 | 10–80 | 22.3 | |
| 8th slot | 54 | 12–96 | 26.8 | |
| 9th slot | 63 | 14–112 | 31.3 |
“On a save” is the average of half each roll, rounded down, as the rules do it.
The odds of 8d8
| Total | Chance |
|---|---|
| 22 or more | 99% |
| 36 or more | 53% |
| 50 or more | 2% |
| 58 or more | <1% |
Circle of Death against other 6th-level damage spells
By average damage on one target, Circle of Death ranks 4th of 9 6th-level damage spells in the SRD. Area, saves and riders are not counted here; read each spell.
| Spell | Dice | Average |
|---|---|---|
| Disintegrate | 10d6 + 40 | 75 |
| Harm | 14d6 | 49 |
| Chain Lightning | 10d8 | 45 |
| Circle of Death | 8d8 | 36 |
| Freezing Sphere | 10d6 | 35 |
| Wall of Ice | 10d6 | 35 |
| Blade Barrier | 6d10 | 33 |
| Wall of Thorns | 7d8 | 31.5 |
| Sunbeam | 6d8 | 27 |
Rules text
Negative energy ripples out in a 60-foot-radius Sphere from a point you choose within range. Each creature in that area makes a Constitution saving throw, taking Necrotic damage on a failed save or half as much damage on a successful one.
At higher levels. The damage increases by for each spell slot level above 6.
This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.