Wall of Thorns

6th-level conjuration · 7d8 Piercing damage, average 31.5

31.5 average Piercing damage · 7–56

Roll Wall of Thorns

Press a roll button. The dice land here.

Spell details

Level
6th-level
School
Conjuration
Casting time
Action
Range
120 feet
Components
V, S, M (a handful of thorns)
Duration
Concentration, up to 10 minutes
Classes
Druid
Save
Dexterity (half on success)

Wall of Thorns damage by level

Cast atDiceAverageRangeOn a save
6th slot31.57–5615.5
7th slot368–6417.8
8th slot40.59–7220
9th slot4510–8022.3

“On a save” is the average of half each roll, rounded down, as the rules do it.

The odds of 7d8

7: 0.00%8: 0.00%9: 0.00%10: 0.00%11: 0.01%12: 0.02%13: 0.04%14: 0.08%15: 0.14%16: 0.24%17: 0.37%18: 0.56%19: 0.82%20: 1.14%21: 1.54%22: 2.01%23: 2.56%24: 3.15%25: 3.77%26: 4.40%27: 4.99%28: 5.52%29: 5.95%30: 6.26%31: 6.41%32: 6.41%33: 6.26%34: 5.95%35: 5.52%36: 4.99%37: 4.40%38: 3.77%39: 3.15%40: 2.56%41: 2.01%42: 1.54%43: 1.14%44: 0.82%45: 0.56%46: 0.37%47: 0.24%48: 0.14%49: 0.08%50: 0.04%51: 0.02%52: 0.01%53: 0.00%54: 0.00%55: 0.00%56: 0.00%
7chance of each total for 7d856
TotalChance
19 or more99%
32 or more50%
44 or more2%
51 or more<1%

Wall of Thorns against other 6th-level damage spells

By average damage on one target, Wall of Thorns ranks 8th of 9 6th-level damage spells in the SRD. Area, saves and riders are not counted here; read each spell.

SpellDiceAverage
Disintegrate10d6 + 4075
Harm14d649
Chain Lightning10d845
Circle of Death8d836
Freezing Sphere10d635
Wall of Ice10d635
Blade Barrier6d1033
Wall of Thorns7d831.5
Sunbeam6d827

Rules text

You create a wall of tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.

When the wall appears, each creature in its area makes a Dexterity saving throw, taking Piercing damage on a failed save or half as much damage on a successful one.

A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters a space in the wall on a turn or ends its turn there, the creature makes a Dexterity saving throw, taking Slashing damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn.

At higher levels. Both types of damage increase by for each spell slot level above 6.

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.