Wall of Ice

6th-level evocation · 10d6 Cold damage, average 35

35 average Cold damage · 10–60

Roll Wall of Ice

Press a roll button. The dice land here.

Spell details

Level
6th-level
School
Evocation
Casting time
Action
Range
120 feet
Components
V, S, M (a piece of quartz)
Duration
Concentration, up to 10 minutes
Classes
Wizard
Save
Dexterity (half on success)

Wall of Ice damage by level

Cast atDiceAverageRangeOn a save
6th slot3510–6017.2
7th slot38.511–6619
8th slot4212–7220.8
9th slot45.513–7822.5

“On a save” is the average of half each roll, rounded down, as the rules do it.

The odds of 10d6

10: 0.00%11: 0.00%12: 0.00%13: 0.00%14: 0.00%15: 0.00%16: 0.01%17: 0.02%18: 0.04%19: 0.08%20: 0.14%21: 0.24%22: 0.40%23: 0.63%24: 0.95%25: 1.37%26: 1.90%27: 2.54%28: 3.26%29: 4.05%30: 4.85%31: 5.61%32: 6.29%33: 6.82%34: 7.15%35: 7.27%36: 7.15%37: 6.82%38: 6.29%39: 5.61%40: 4.85%41: 4.05%42: 3.26%43: 2.54%44: 1.90%45: 1.37%46: 0.95%47: 0.63%48: 0.40%49: 0.24%50: 0.14%51: 0.08%52: 0.04%53: 0.02%54: 0.01%55: 0.00%56: 0.00%57: 0.00%58: 0.00%59: 0.00%60: 0.00%
10chance of each total for 10d660
TotalChance
23 or more99%
35 or more54%
48 or more1%
55 or more<1%

Wall of Ice against other 6th-level damage spells

By average damage on one target, Wall of Ice ranks 6th of 9 6th-level damage spells in the SRD. Area, saves and riders are not counted here; read each spell.

SpellDiceAverage
Disintegrate10d6 + 4075
Harm14d649
Chain Lightning10d845
Circle of Death8d836
Freezing Sphere10d635
Wall of Ice10d635
Blade Barrier6d1033
Wall of Thorns7d831.5
Sunbeam6d827

Rules text

You create a wall of ice on a solid surface within range. You can form it into a hemispherical dome or a globe with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-square panels. Each panel must be contiguous with another panel. In any form, the wall is 1 foot thick and lasts for the duration.

If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (you choose which side) and makes a Dexterity saving throw, taking Cold damage on a failed save or half as much damage on a successful one.

The wall is an object that can be damaged and thus breached. It has AC 12 and 30 Hit Points per 10-foot section, and it has Immunity to Cold, Poison, and Psychic damage and Vulnerability to Fire damage. Reducing a 10-foot section of wall to 0 Hit Points destroys it and leaves behind a sheet of frigid air in the space the wall occupied.

A creature moving through the sheet of frigid air for the first time on a turn makes a Constitution saving throw, taking Cold damage on a failed save or half as much damage on a successful one.

At higher levels. The damage the wall deals when it appears increases by and the damage from passing through the sheet of frigid air increases by for each spell slot level above 6.

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.