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Roll 2 Dice

Two six-sided dice, the pair half the board games in the cupboard ask for.

What two dice do

Two dice make 36 combinations, and more of them add up to 7 than to anything else. That is why the middle totals come up so often and the ends so rarely:

Total Ways Chance
2 or 12 1 2.8%
3 or 11 2 5.6%
4 or 10 3 8.3%
5 or 9 4 11.1%
6 or 8 5 13.9%
7 6 16.7%

Board games

  • Catan. A 7 moves the robber one roll in six. The 6 and 8 hexes pay out 13.9% of the time each, which is why the red numbers are worth settling on.
  • Monopoly. Doubles come up one roll in six. Three doubles in a row sends you to jail, a 1 in 216 run.
  • Craps. On the come-out roll, a 7 or 11 wins (22.2%) and a 2, 3 or 12 loses (11.1%).
  • Backgammon. Doubles let you move four times, not two.

At the D&D table

A greatsword or a maul does 2d6 damage. Games built on "Powered by the Apocalypse" use 2d6 for everything: a 10 or higher (16.7%) is a full success, 7 to 9 (41.7%) is a success at a cost, and 6 or lower (41.7%) goes wrong.

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