Couatl

Couatl

Medium celestial · CR 4 · 1,100 XP

19 AC · 60 HP

Roll the Couatl

Bite
Constrict DC 15 STR

Press a roll button. The dice land here.

Stat block

Type
Medium celestial, lawful good
Armor Class
19
Hit Points
60 (8d8 + 24)
Speed
30 ft., fly 90 ft.
Challenge
4 (1,100 XP), proficiency +2
Resistances
bludgeoning, piercing, slashing
Immunities
psychic, radiant
Senses
truesight 120 ft., passive perception 15
Languages
All; telepathy 120 ft.
STRDEXCONINTWISCHA
16
20
17
18
20
18

Couatl odds against your Armor Class

Chance to hit, then average damage per attack once misses and critical hits are counted.

AttackAC 12AC 14AC 15AC 16AC 18AC 20
Bite (+7)80%
9.5 dmg
70%
8.4 dmg
65%
7.8 dmg
60%
7.2 dmg
50%
6.1 dmg
40%
4.9 dmg

Couatl hit points

The stat block uses the average, 60. Rolled, 8d8 + 24 lands anywhere from 32 to 88.

32: 0.00%33: 0.00%34: 0.00%35: 0.00%36: 0.00%37: 0.00%38: 0.01%39: 0.02%40: 0.04%41: 0.07%42: 0.11%43: 0.18%44: 0.28%45: 0.42%46: 0.61%47: 0.85%48: 1.15%49: 1.52%50: 1.94%51: 2.42%52: 2.95%53: 3.49%54: 4.04%55: 4.57%56: 5.06%57: 5.47%58: 5.78%59: 5.97%60: 6.04%61: 5.97%62: 5.78%63: 5.47%64: 5.06%65: 4.57%66: 4.04%67: 3.49%68: 2.95%69: 2.42%70: 1.94%71: 1.52%72: 1.15%73: 0.85%74: 0.61%75: 0.42%76: 0.28%77: 0.18%78: 0.11%79: 0.07%80: 0.04%81: 0.02%82: 0.01%83: 0.00%84: 0.00%85: 0.00%86: 0.00%87: 0.00%88: 0.00%
32chance of each total for 8d8 + 2488
Hit pointsChance
46 or more99%
60 or more53%
74 or more2%
82 or more<1%

Traits

Shielded Mind. The couatl’s thoughts can’t be read by any means, and other creatures can communicate with it telepathically only if it allows them.

Actions

Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 11 () Piercing damage, and the target has the Poisoned condition until the end of the couatl’s next turn.

Constrict. Strength Saving Throw: DC 15, one Medium or smaller creature the couatl can see within 5 feet. Failure: 8 () Bludgeoning damage. The target has the Grappled condition (escape DC 13), and it has the Restrained condition until the grapple ends.

Spellcasting. The couatl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 15):

Bonus actions

Divine Aid. The couatl casts Bless, Lesser Restoration, or Sanctuary, requiring no spell components and using the same spellcasting ability as Spellcasting.

Other CR 4 monsters

This page includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. The averages, odds and tables are ours.